using QSB.Messaging; using UnityEngine.Networking; namespace QSB.Animation { public class AnimTriggerMessage : PlayerMessage { public short TriggerId; public float Value; public override void Deserialize(NetworkReader reader) { base.Deserialize(reader); Value = reader.ReadSingle(); TriggerId = reader.ReadInt16(); } public override void Serialize(NetworkWriter writer) { base.Serialize(writer); writer.Write(Value); writer.Write(TriggerId); } } }