using System; namespace QSB.EchoesOfTheEye.Ghosts.WorldObjects; internal class QSBPrisonerEffects : QSBGhostEffects { public override void PlaySleepAnimation(bool remote = false) { throw new NotSupportedException("Tried to play an unsupported animation for the prisoner."); } public override void PlayGrabAnimation(bool remote = false) { throw new NotSupportedException("Tried to play an unsupported animation for the prisoner."); } public override void PlayBlowOutLanternAnimation(bool fast = false, bool remote = false) { throw new NotSupportedException("Tried to play an unsupported animation for the prisoner."); } public override void PlaySnapNeckAnimation(bool remote = false) { throw new NotSupportedException("Tried to play an unsupported animation for the prisoner."); } }