using QSB.EchoesOfTheEye.AirlockSync.VariableSync; using System; using System.Collections.Generic; using UnityEngine; namespace QSB.EchoesOfTheEye.AirlockSync.WorldObjects; internal class QSBAirlockInterface : QSBRotatingElements { protected override IEnumerable LightSensors => AttachedObject._lightSensors; protected override GameObject NetworkObjectPrefab => QSBNetworkManager.singleton.AirlockPrefab; public override string ReturnLabel() { var baseString = $"{this}{Environment.NewLine}CurrentRotation:{AttachedObject._currentRotation}"; foreach (var element in AttachedObject._rotatingElements) { baseString += $"{Environment.NewLine}localRotation:{element.localRotation}"; } return baseString; } }