using QSB.TriggerSync.WorldObjects; using QSB.WorldSync; namespace QSB.TriggerSync { public class TriggerManager : WorldObjectManager { public override WorldObjectType WorldObjectType => WorldObjectType.Both; protected override void RebuildWorldObjects(OWScene scene) { QSBWorldSync.Init(x => x.playerTrackingZone); QSBWorldSync.Init(x => x._watchPlayerVolume); QSBWorldSync.Init(x => x._cageTrigger); QSBWorldSync.Init(x => x._maskZoneTrigger); } } }