using Cysharp.Threading.Tasks; using QSB.WorldSync; using QSBNH.QuantumPlanet.WorldObjects; namespace QSBNH.QuantumPlanet; public class QuantumPlanetManager : WorldObjectManager { public override WorldObjectScene WorldObjectScene => WorldObjectScene.Both; public override bool DlcOnly => false; public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) => QSBWorldSync.Init(); }