using QSB.Messaging; using QSB.Player; using QSB.RespawnSync; using QSB.ShipSync; using QSB.Utility.Messages; using System.Linq; using UnityEngine; using UnityEngine.InputSystem; namespace QSB.Utility; public class DebugActions : MonoBehaviour, IAddComponentOnStart { private void GoToVessel() { var spawnPoint = GameObject.Find("Spawn_Vessel").GetComponent(); var playerBody = Locator.GetPlayerBody(); playerBody.WarpToPositionRotation(spawnPoint.transform.position, spawnPoint.transform.rotation); playerBody.SetVelocity(spawnPoint.GetPointVelocity()); var bridgeVolume = FindObjectOfType()._bridgeVolume; bridgeVolume.AddObjectToVolume(Locator.GetPlayerDetector()); bridgeVolume.AddObjectToVolume(Locator.GetPlayerCameraDetector()); } private void InsertWarpCore() { var warpCore = GameObject.Find("Prefab_NOM_WarpCoreVessel").GetComponent(); var socket = GameObject.Find("Interactibles_VesselBridge").GetComponentInChildren(); socket.PlaceIntoSocket(warpCore); } private void DamageShipElectricalSystem() => ShipManager.Instance.ShipElectricalComponent.SetDamaged(true); private void Awake() => enabled = QSBCore.DebugSettings.DebugMode; private int _otherPlayerToTeleportTo; public void Update() { if (!Keyboard.current[Key.Q].isPressed) { return; } /* * 1 - Warp to first non local player * 2 - Set time flowing * 3 - Destroy probe * 4 - Damage ship electricals * 5 - Trigger supernova * 6 - Set MET_SOLANUM * 7 - Warp to vessel * 8 - Place warp core into vessel * 9 - Load eye scene * 0 - Respawn some player */ if (Keyboard.current[Key.Numpad1].wasPressedThisFrame) { var otherPlayers = QSBPlayerManager.PlayerList.Where(x => !x.IsLocalPlayer).ToList(); _otherPlayerToTeleportTo = (_otherPlayerToTeleportTo + 1) % otherPlayers.Count; var otherPlayer = otherPlayers[_otherPlayerToTeleportTo]; new DebugRequestTeleportInfoMessage(otherPlayer.PlayerId).Send(); } if (Keyboard.current[Key.Numpad2].wasPressedThisFrame) { TimeLoop._isTimeFlowing = true; } if (Keyboard.current[Key.Numpad3].wasPressedThisFrame) { Destroy(Locator.GetProbe().gameObject); } if (Keyboard.current[Key.Numpad4].wasPressedThisFrame) { DamageShipElectricalSystem(); } if (Keyboard.current[Key.Numpad5].wasPressedThisFrame) { new DebugTriggerSupernovaMessage().Send(); } if (Keyboard.current[Key.Numpad6].wasPressedThisFrame) { PlayerData.SetPersistentCondition("MET_SOLANUM", true); PlayerData.SetPersistentCondition("MET_PRISONER", true); DialogueConditionManager.SharedInstance.SetConditionState("MET_SOLANUM", true); DialogueConditionManager.SharedInstance.SetConditionState("MET_PRISONER", true); } if (Keyboard.current[Key.Numpad7].wasPressedThisFrame) { GoToVessel(); } if (Keyboard.current[Key.Numpad8].wasPressedThisFrame) { InsertWarpCore(); } if (Keyboard.current[Key.Numpad9].wasPressedThisFrame) { if (Keyboard.current[Key.LeftShift].isPressed) { PlayerData._currentGameSave.warpedToTheEye = false; PlayerData.SaveCurrentGame(); LoadManager.LoadSceneAsync(OWScene.SolarSystem, true, LoadManager.FadeType.ToBlack); } else { PlayerData.SaveWarpedToTheEye(60); LoadManager.LoadSceneAsync(OWScene.EyeOfTheUniverse, true, LoadManager.FadeType.ToWhite); } } if (Keyboard.current[Key.Numpad0].wasPressedThisFrame) { RespawnManager.Instance.RespawnSomePlayer(); } } }