using Cysharp.Threading.Tasks; using QSB.TriggerSync.WorldObjects; using QSB.WorldSync; using System.Threading; namespace QSB.TriggerSync; public class TriggerManager : WorldObjectManager { public override WorldObjectScene WorldObjectScene => WorldObjectScene.Both; public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) { QSBWorldSync.Init<QSBCharacterTrigger, CharacterAnimController>(x => x.playerTrackingZone); QSBWorldSync.Init<QSBSolanumTrigger, NomaiConversationManager>(x => x._watchPlayerVolume); QSBWorldSync.Init<QSBShrineTrigger, QuantumShrine>(x => x._triggerVolume); QSBWorldSync.Init<QSBVesselCageTrigger, VesselWarpController>(x => x._cageTrigger); QSBWorldSync.Init<QSBInflationTrigger, CosmicInflationController>(x => x._smokeSphereTrigger); QSBWorldSync.Init<QSBMaskZoneTrigger, MaskZoneController>(x => x._maskZoneTrigger); QSBWorldSync.Init<QSBEyeShuttleTrigger, EyeShuttleController>(x => x._shuttleVolume); } }