using QSB.Messaging; using QuantumUNET.Transport; namespace QSB.LogSync.Events { public class RevealFactMessage : PlayerMessage { public string FactId { get; set; } public bool SaveGame { get; set; } public bool ShowNotification { get; set; } public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); FactId = reader.ReadString(); SaveGame = reader.ReadBoolean(); ShowNotification = reader.ReadBoolean(); } public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(FactId); writer.Write(SaveGame); writer.Write(ShowNotification); } } }