using QSB.Player; using System.Linq; namespace QSB.QuantumSync.WorldObjects { internal class QSBQuantumSkeletonTower : QSBQuantumObject { public override void Init() { // smallest player id is the host ControllingPlayer = QSBPlayerManager.PlayerList.Min(x => x.PlayerId); base.Init(); } public override string ReturnLabel() => $"{base.ReturnLabel()}\n" + $"{AttachedObject._index} {AttachedObject._waitForPlayerToLookAtTower}\n" + $"{AttachedObject._waitForFlicker} {AttachedObject._flickering}"; } }