using Mirror;
using QSB.Messaging;
using QSB.Player;
using QSB.TriggerSync.WorldObjects;
using System.Collections.Generic;
using System.Linq;
namespace QSB.TriggerSync.Messages
{
///
/// always sent by host
///
public class TriggerResyncMessage : QSBWorldObjectMessage
{
private uint[] _playerIds;
public TriggerResyncMessage(IEnumerable occupants) =>
_playerIds = occupants.Select(x => x.PlayerId).ToArray();
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.WriteArray(_playerIds);
}
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
_playerIds = reader.ReadArray();
}
public override void OnReceiveRemote()
{
var serverOccupants = _playerIds.Select(QSBPlayerManager.GetPlayer).ToList();
foreach (var added in serverOccupants.Except(WorldObject.Occupants))
{
WorldObject.Enter(added);
}
foreach (var removed in WorldObject.Occupants.Except(serverOccupants))
{
WorldObject.Exit(removed);
}
}
}
}