using OWML.Utils; using QSB.ClientServerStateSync; using QSB.OrbSync.TransformSync; using QSB.Player; using QSB.QuantumSync; using QSB.Syncs; using QSB.TimeSync; using QSB.WorldSync; using System.Linq; using UnityEngine; namespace QSB.Utility { internal class DebugGUI : MonoBehaviour { private const float _debugLineSpacing = 8f; private const float FixedWidth = 200f; private const float Column1 = 20f; private float column1Offset = 10f; private const float Column2 = Column1 + FixedWidth; private float column2Offset = 10f; private const float Column3 = Column2 + FixedWidth; private float column3Offset = 10f; private const float Column4 = Column3 + FixedWidth; private float column4Offset = 10f; private GUIStyle guiStyle = new GUIStyle() { fontSize = 9 }; private void WriteLine(int collumnID, string text) { var currentOffset = 0f; var x = 0f; switch (collumnID) { case 1: x = Column1; currentOffset = column1Offset; column1Offset += _debugLineSpacing; break; case 2: x = Column2; currentOffset = column2Offset; column2Offset += _debugLineSpacing; break; case 3: x = Column3; currentOffset = column3Offset; column3Offset += _debugLineSpacing; break; case 4: x = Column4; currentOffset = column4Offset; column4Offset += _debugLineSpacing; break; } GUI.Label(new Rect(x, currentOffset, FixedWidth, 20f), text, guiStyle); } public void OnGUI() { if (!QSBCore.DebugMode) { return; } guiStyle.normal.textColor = Color.white; GUI.contentColor = Color.white; column1Offset = 10f; column2Offset = 10f; column3Offset = 10f; column4Offset = 10f; #region Column1 - Server data WriteLine(1, $"FPS : {Mathf.Round(1f / Time.smoothDeltaTime)}"); WriteLine(1, $"HasWokenUp : {QSBCore.WorldObjectsReady}"); if (WakeUpSync.LocalInstance != null) { WriteLine(1, $"Server State : {ServerStateManager.Instance.GetServerState()}"); var currentState = WakeUpSync.LocalInstance.CurrentState; WriteLine(1, $"WakeUpSync State : {currentState}"); var reason = WakeUpSync.LocalInstance.CurrentReason; if (currentState == WakeUpSync.State.FastForwarding && reason != null) { WriteLine(1, $"Reason : {(FastForwardReason)reason}"); } else if (currentState == WakeUpSync.State.Pausing && reason != null) { WriteLine(1, $"Reason : {(PauseReason)reason}"); } else if (currentState != WakeUpSync.State.Loaded && currentState != WakeUpSync.State.NotLoaded && reason == null) { WriteLine(1, $"Reason : NULL"); } WriteLine(1, $"Time Difference : {WakeUpSync.LocalInstance.GetTimeDifference()}"); WriteLine(1, $"Timescale : {OWTime.GetTimeScale()}"); } #endregion #region Column2 - Player data WriteLine(2, $"OrbList count : {NomaiOrbTransformSync.OrbTransformSyncs.Count}"); WriteLine(2, $"Player data :"); foreach (var player in QSBPlayerManager.PlayerList) { WriteLine(2, $"{player.PlayerId}.{player.Name}"); WriteLine(2, $"State : {player.State}"); WriteLine(2, $"Dead : {player.IsDead}"); WriteLine(2, $"Visible : {player.Visible}"); if (player.PlayerStates.IsReady && QSBCore.WorldObjectsReady) { var networkTransform = player.TransformSync; var referenceSector = networkTransform.ReferenceSector; var referenceTransform = networkTransform.ReferenceTransform; var parent = networkTransform.AttachedObject?.transform.parent; var intermediary = networkTransform.GetValue("_intermediaryTransform"); var interTransform = intermediary.GetReferenceTransform(); WriteLine(2, $" - L.Pos : {networkTransform.transform.localPosition}"); WriteLine(2, $" - Ref. Sector : {(referenceSector == null ? "NULL" : referenceSector.Name)}"); WriteLine(2, $" - Ref. Transform : {(referenceTransform == null ? "NULL" : referenceTransform.name)}"); WriteLine(2, $" - Inter. Ref. Transform : {(interTransform == null ? "NULL" : interTransform.name)}"); WriteLine(2, $" - Parent : {(parent == null ? "NULL" : parent.name)}"); /* var probeSync = SyncBase.GetPlayers(player); if (probeSync != default) { var probeSector = probeSync.ReferenceSector; GUI.Label(new Rect(420, offset2, 400f, 20f), $" - Probe Sector : {(probeSector == null ? "NULL" : probeSector.Name)}", guiStyle); offset2 += _debugLineSpacing; } */ } } #endregion foreach (var player in QSBPlayerManager.PlayerList) { WriteLine(4, $"- {player.PlayerId}.{player.Name}"); var allQuantumObjects = QSBWorldSync.GetWorldObjects(); var ownedQuantumObjects = allQuantumObjects.Where(x => x.ControllingPlayer == player.PlayerId); foreach (var quantumObject in ownedQuantumObjects) { var qsbObj = quantumObject as IWorldObject; WriteLine(4, $"{qsbObj.Name} ({qsbObj.ObjectId})"); } } } } }