using QSB.Tools.ProbeLauncherTool.WorldObjects; using QSB.WorldSync; namespace QSB.Tools.ProbeLauncherTool { internal class ProbeLauncherManager : WorldObjectManager { public override WorldObjectType WorldObjectType => WorldObjectType.Both; protected override void RebuildWorldObjects(OWScene scene) => QSBWorldSync.Init(typeof(PlayerProbeLauncher)); } }