using QSB.WorldSync.Events; using QuantumUNET.Transport; namespace QSB.OrbSync.Events { public class OrbSlotMessage : WorldObjectMessage { public int SlotIndex; public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); SlotIndex = reader.ReadInt32(); } public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(SlotIndex); } } }