using QSB.Messaging; using QSB.WorldSync; using System.Linq; namespace QSB.EchoesOfTheEye.Prisoner.Messages; internal class ProjectMessage : QSBMessage { public override void OnReceiveRemote() { var director = QSBWorldSync.GetUnityObject(); director._prisonerBrain.BeginBehavior(PrisonerBehavior.ExperienceVision, 0f); } }