using QSB.GeyserSync.Messages; using QSB.Messaging; using QSB.WorldSync; namespace QSB.GeyserSync.WorldObjects { public class QSBGeyser : WorldObject { public override void Init() { AttachedObject.OnGeyserActivateEvent += () => HandleEvent(true); AttachedObject.OnGeyserDeactivateEvent += () => HandleEvent(false); } public override void SendResyncInfo(uint to) => HandleEvent(AttachedObject._isActive); private void HandleEvent(bool state) { if (QSBCore.IsHost) { this.SendMessage(new GeyserMessage(state)); } } public void SetState(bool state) { if (AttachedObject._isActive == state) { return; } if (state) { AttachedObject.ActivateGeyser(); } else { AttachedObject.DeactivateGeyser(); } } } }