using QSB.Messaging; using QuantumUNET.Transport; namespace QSB.OrbSync.Events { public class OrbSlotMessage : PlayerMessage { public int SlotId { get; set; } public int OrbId { get; set; } public bool SlotState { get; set; } public override void Deserialize(QSBNetworkReader reader) { base.Deserialize(reader); SlotId = reader.ReadInt32(); OrbId = reader.ReadInt32(); SlotState = reader.ReadBoolean(); } public override void Serialize(QSBNetworkWriter writer) { base.Serialize(writer); writer.Write(SlotId); writer.Write(OrbId); writer.Write(SlotState); } } }