using QSB.Patches; namespace QSB.TimeSync.Patches { class TimePatches : QSBPatch { public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect; public override void DoPatches() => Prefix(nameof(PlayerCameraEffectController_OnStartOfTimeLoop)); public static bool PlayerCameraEffectController_OnStartOfTimeLoop() => false; } }