using Mirror; using QSB.Messaging; namespace QSB.TimeSync.Messages; public class ServerTimeMessage : QSBMessage { private float ServerTime; private int LoopCount; private float SecondsRemaining; public ServerTimeMessage(float time, int count, float secondsRemaining) { ServerTime = time; LoopCount = count; SecondsRemaining = secondsRemaining; } public override void Serialize(NetworkWriter writer) { base.Serialize(writer); writer.Write(ServerTime); writer.Write(LoopCount); writer.Write(SecondsRemaining); } public override void Deserialize(NetworkReader reader) { base.Deserialize(reader); ServerTime = reader.Read(); LoopCount = reader.Read(); SecondsRemaining = reader.Read(); } public override void OnReceiveRemote() => WakeUpSync.LocalInstance.OnClientReceiveMessage(ServerTime, LoopCount, SecondsRemaining); }