using Mirror;
using QSB.HUD;
using QSB.Localization;
using QSB.Menus;
using QSB.Messaging;
using QSB.Utility;
using UnityEngine;
namespace QSB.Player.Messages;
///
/// always sent by host
///
public class PlayerKickMessage : QSBMessage
{
private uint PlayerId;
public PlayerKickMessage(uint playerId, string reason) : base(reason) =>
PlayerId = playerId;
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(PlayerId);
}
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
PlayerId = reader.Read();
}
public override void OnReceiveRemote()
{
if (PlayerId != QSBPlayerManager.LocalPlayerId)
{
if (QSBPlayerManager.PlayerExists(PlayerId))
{
MultiplayerHUDManager.Instance.WriteSystemMessage(string.Format(QSBLocalization.Current.PlayerWasKicked, QSBPlayerManager.GetPlayer(PlayerId).Name), Color.red);
return;
}
MultiplayerHUDManager.Instance.WriteSystemMessage(string.Format(QSBLocalization.Current.PlayerWasKicked, PlayerId), Color.red);
return;
}
MultiplayerHUDManager.Instance.WriteSystemMessage(string.Format(QSBLocalization.Current.KickedFromServer, Data), Color.red);
MenuManager.Instance.OnKicked(Data);
NetworkClient.Disconnect();
}
}