using QSB.EyeOfTheUniverse.MaskSync; using QSB.WorldSync; namespace QSB.EyeOfTheUniverse.InstrumentSync.WorldObjects; public class QSBQuantumInstrument : WorldObject { public void Gather() { var maskZoneController = QSBWorldSync.GetUnityObject(); if (maskZoneController._maskInstrument == AttachedObject) { var shuttleController = QSBWorldSync.GetUnityObject(); foreach (var player in MaskManager.WentOnSolanumsWildRide) { player.SetVisible(true, 2); } maskZoneController._whiteSphere.SetActive(false); shuttleController._maskObject.SetActive(true); } AttachedObject.Gather(); } }