namespace QSB.ClientServerStateSync; public enum ServerState { // When in menus NotLoaded, // When in any credits Credits, // For normal play in SolarSystem InSolarSystem, // For normal play in EyeOfTheUniverse InEye, // At end of loop, waiting for everyone to be ready to reload the scene WaitingForAllPlayersToDie, // At start of loop, waiting for everybody to be ready to start playing WaitingForAllPlayersToReady, // When the statue has been activated InStatueCutscene }