JohnCorby
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ab13d59382
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rename all instances of auth/authority to own/ownership
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2023-05-08 11:38:24 -07:00 |
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JohnCorby
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f2e9c58a30
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LinkedWorldObject: SpawnWithServerAuthority
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2022-03-14 03:44:52 -07:00 |
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JohnCorby
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611ecec4a3
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world object link: use for eote stuff, also make abstract class impls for convenience
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2022-03-14 03:22:44 -07:00 |
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JohnCorby
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033e2f59cc
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world object link: implement for more stuff
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2022-03-14 01:53:12 -07:00 |
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JohnCorby
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e4da50a656
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solution-wide: file-scoped namespaces
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2022-03-02 19:46:33 -08:00 |
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JohnCorby
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a8fba743f6
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Revert "solution wide: use file-scoped namespace"
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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182678c4bc
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solution wide: use file-scoped namespace
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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9e5e7bb6a1
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initial state:
- always send from the host
- QSBNetworkBehaviour will store last known data in an array and send that, since real data will be wrong if no authority
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2022-02-16 19:22:21 -08:00 |
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JohnCorby
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edf469d3e4
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rename
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2022-01-28 20:50:34 -08:00 |
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JohnCorby
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2f99dec87f
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make BuildWorldObjects async
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2022-01-28 20:49:07 -08:00 |
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JohnCorby
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13f5e2ebc3
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- no more initial state for qsb network behaviours because it is dumb and i hate it
- spawn authqueue objects with no authority for real instead of with server authority
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2022-01-27 03:15:52 -08:00 |
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JohnCorby
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9e44449446
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AllowInactiveAttachedObject for jellyfish and anglers
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2022-01-27 02:05:49 -08:00 |
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JohnCorby
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d0491e33f0
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>:(
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2022-01-27 01:54:53 -08:00 |
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JohnCorby
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f240b532fe
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debug logging
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2022-01-26 19:21:18 -08:00 |
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JohnCorby
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0e1f7f180b
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deterministic manager
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2022-01-26 18:54:50 -08:00 |
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JohnCorby
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a2660d6a54
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send initial states less often and not in RequestStateResyncMessage
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2022-01-26 00:12:44 -08:00 |
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JohnCorby
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ce174fe455
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dont display debug for these so they dont overlap with transform sync text
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2022-01-21 17:56:20 -08:00 |
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JohnCorby
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4918815e92
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implement SendResyncInfo
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2022-01-21 15:15:57 -08:00 |
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JohnCorby
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c621761c25
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dont set IsRising in the transform sync. instead, do it in resync.
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2022-01-20 16:02:23 -08:00 |
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JohnCorby
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ff9a93108c
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remove qnet references (except AnimationSync)
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2022-01-14 22:54:31 -08:00 |
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JohnCorby
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c5af74c848
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start to remove
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2022-01-14 22:29:58 -08:00 |
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JohnCorby
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51bb10eedc
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rename
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2022-01-14 22:25:23 -08:00 |
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JohnCorby
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a30cd95e84
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worldobjects use new transformsyncs
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2022-01-14 22:08:06 -08:00 |
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Mister_Nebula
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ef4a83e12d
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cleanup
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2022-01-01 22:19:10 +00:00 |
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JohnCorby
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5991058b28
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spawn with server authority so orbs dont do a little trolling
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2021-12-21 11:45:40 -08:00 |
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JohnCorby
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c28353c26d
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change auth queue stuff
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2021-12-17 19:16:22 -08:00 |
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JohnCorby
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27c8d4e933
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funky nre with anglers and jellyfish
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2021-12-13 23:37:21 -08:00 |
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JohnCorby
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9f62fff9fd
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fix transform syncs that depended on ObjectId
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2021-12-11 22:29:48 -08:00 |
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JohnCorby
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2414efd65f
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set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed
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2021-12-11 14:38:54 -08:00 |
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JohnCorby
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c760fe2c41
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add support for delayed readiness in WorldObject and WorldObjectManager
(also slightly optimize qsbworldsync)
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2021-12-02 02:44:33 -08:00 |
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JohnCorby
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705162860d
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change naming
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2021-12-02 02:44:32 -08:00 |
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JohnCorby
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b206bba1cd
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sync rising with transform sync
(note: rising var does not touch dirty bit)
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2021-12-01 23:39:33 -08:00 |
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JohnCorby
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7b81e1b4e0
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funny moments with kinematic simulation and alignment
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2021-12-01 03:55:56 -08:00 |
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JohnCorby
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aa28364c55
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rising sync
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2021-12-01 02:24:42 -08:00 |
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JohnCorby
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36f6ccc251
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started
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2021-12-01 01:10:38 -08:00 |
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