* Add TransformSync behaviour
* NetworkPlayer using TransformSync
* TransformSync adjustments to make it work for more than just player objects
* Rename for clarity
* Network ship being created from prefab
* Use isAuthority instead of isLocalPlayer
* Actually sync ships
* Fix offset
* Perfect offset
* Smooth damp position
* Smooth damn transform rotation
* Showing ship landing gear
* Sync ships with sectors
* Source comment for quaternion smooth damp
* just some small tweaks (#25)
Co-authored-by: AmazingAlek <alek.ntnu@gmail.com>