JohnCorby
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c4be4fa6be
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PlayerInformation
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2021-12-22 17:38:12 -08:00 |
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JohnCorby
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774e04d735
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quantum auth
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2021-12-22 16:46:38 -08:00 |
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_nebula
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9821315c62
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Merge pull request #430 from misternebula/auto-trigger-dialogue
Remote dialogue triggers, fix server/client states
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2021-12-20 14:08:01 +00:00 |
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Mister_Nebula
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c141c6bee5
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improve server/client states
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2021-12-20 11:49:03 +00:00 |
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JohnCorby
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3ef757ad27
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send state change in resync event
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2021-12-19 15:50:54 -08:00 |
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JohnCorby
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d3f926439a
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use setslot instead of setslotted
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2021-12-17 16:53:27 -08:00 |
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JohnCorby
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142315b21b
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bruh
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2021-12-15 02:30:43 -08:00 |
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JohnCorby
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66bbf16aee
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okay well it works but its also wacky for some reason???
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2021-12-15 02:25:13 -08:00 |
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JohnCorby
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e6f472ff5a
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lets take a step back for a second
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2021-12-15 01:20:51 -08:00 |
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JohnCorby
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9c2ddef242
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add qsborb
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2021-12-14 20:24:02 -08:00 |
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JohnCorby
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533bf00ecb
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stop letting NomaiOrbTransformSync.Instances have null values
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2021-12-13 23:20:13 -08:00 |
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JohnCorby
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7b5ab3a2eb
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the
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2021-12-13 22:49:27 -08:00 |
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JohnCorby
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8210793f56
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more edge case
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2021-12-13 22:16:32 -08:00 |
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JohnCorby
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8c4004fc58
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use ObjectId instead
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2021-12-11 21:57:23 -08:00 |
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JohnCorby
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0988dc8f45
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Merge branch 'dev' into tornadoes
# Conflicts:
# QSB/Events/EventNames.cs
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2021-12-11 16:16:40 -08:00 |
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Mister_Nebula
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accef60619
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add _waitingForEvent
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2021-12-11 11:47:21 +00:00 |
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JohnCorby
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4978ece2ff
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go back to using transform syncs. it just gets too desynced without it
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2021-12-06 03:09:23 -08:00 |
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JohnCorby
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1fa41d30fd
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Merge branch 'dev' into tornadoes
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2021-12-06 01:59:24 -08:00 |
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JohnCorby
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ccb25dc7f4
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move ForIdOverride to QSBEventManager
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2021-12-06 01:57:56 -08:00 |
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JohnCorby
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b4dde8dc22
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Merge branch 'dev' into tornadoes
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2021-12-06 01:53:32 -08:00 |
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JohnCorby
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8ae21ede3d
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finally block so ForIdOverride is returned to normal
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2021-12-06 01:44:24 -08:00 |
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JohnCorby
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4db0df8527
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log-o remove-o
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2021-12-06 01:44:23 -08:00 |
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JohnCorby
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940d01f81b
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buh
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2021-12-06 01:44:04 -08:00 |
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JohnCorby
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36547dfe58
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fix ForIdOverride
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2021-12-06 01:44:04 -08:00 |
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JohnCorby
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ed14c30f9e
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with request resync, server should only send requesting client the info, rather than sending it to everyone
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2021-12-06 01:44:03 -08:00 |
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JohnCorby
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4b4c142e20
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goofs
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2021-12-06 01:44:02 -08:00 |
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JohnCorby
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fbb88b5775
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body resyncing
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2021-12-05 21:30:04 -08:00 |
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JohnCorby
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543e2d57d5
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form state for real
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2021-12-05 20:13:05 -08:00 |
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Mister_Nebula
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a9fc152ff8
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replace RequireWorldObjectsReady with property
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2021-12-05 11:03:09 +00:00 |
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Mister_Nebula
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88084bb24d
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add RequireWorldObjectsReady check to all events
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2021-12-04 16:39:37 +00:00 |
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JohnCorby
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c051b5745b
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use nameof in EventNames
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2021-12-03 19:39:01 -08:00 |
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Mister_Nebula
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f612d2b37b
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remove EventType
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2021-11-29 22:26:32 +00:00 |
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Mister_Nebula
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03f615525b
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cleanup
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2021-11-25 15:32:34 +00:00 |
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Mister_Nebula
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4cf5b32b30
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move translation sync
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2021-11-25 15:25:17 +00:00 |
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Mister_Nebula
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ae8bf9a8b2
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aaaaaaaaaa
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2021-11-20 19:49:50 +00:00 |
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JohnCorby
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bc40e74d3b
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implement method nebula described
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2021-11-13 20:41:46 -08:00 |
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JohnCorby
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8e7ff076bf
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It begins.
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2021-11-13 03:41:01 -08:00 |
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JohnCorby
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0c897ad3bd
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progress
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2021-11-10 21:13:49 -08:00 |
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Mister_Nebula
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178dea0722
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remove some debug logs
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2021-09-13 19:22:07 +01:00 |
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Mister_Nebula
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460a974ee2
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cleanup
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2021-08-09 11:49:58 +01:00 |
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Mister_Nebula
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c586900b1b
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update player infomation request system
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2021-08-08 20:04:15 +01:00 |
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