Commit Graph

20 Commits

Author SHA1 Message Date
Mister_Nebula
64c5d5c43f move around occasional stuff 2022-02-01 09:05:37 +00:00
JohnCorby
edf469d3e4 rename 2022-01-28 20:50:34 -08:00
JohnCorby
2f99dec87f make BuildWorldObjects async 2022-01-28 20:49:07 -08:00
JohnCorby
88aa0b6978 comment 2022-01-25 18:31:11 -08:00
JohnCorby
a10c850a67 probe body doesn't exist on statue scene reload 2022-01-25 03:13:43 -08:00
JohnCorby
036afbb811 really jank, but might actually work 2022-01-25 02:34:16 -08:00
JohnCorby
7e1f62666a seperate building and unbuilding of world objects 2022-01-18 00:46:27 -08:00
JohnCorby
2743c8ffa9 move a bunch of WorldObjectManager stuff to QSBWorldSync 2022-01-18 00:27:32 -08:00
JohnCorby
ff9a93108c remove qnet references (except AnimationSync) 2022-01-14 22:54:31 -08:00
JohnCorby
51bb10eedc rename 2022-01-14 22:25:23 -08:00
Mister_Nebula
ef4a83e12d cleanup 2022-01-01 22:19:10 +00:00
JohnCorby
3ef26a6da7 implement (might be wrong for some, like maybe AirlockManager? not sure if GhostAirlock shows up in the eye) 2021-12-20 18:41:12 -08:00
JohnCorby
4978ece2ff go back to using transform syncs. it just gets too desynced without it 2021-12-06 03:09:23 -08:00
JohnCorby
8c7d0a98af sync _fakeDebrisBodies as well, why not 2021-12-05 23:10:51 -08:00
JohnCorby
fbb88b5775 body resyncing 2021-12-05 21:30:04 -08:00
JohnCorby
85ef887698 form collapse event 2021-12-05 03:41:07 -08:00
JohnCorby
253e778f0c move player if we need to 2021-12-04 19:41:59 -08:00
JohnCorby
369f8078bf the j 2021-12-04 18:57:12 -08:00
JohnCorby
b16710d923 le funny islands werent showing up for some reason 2021-12-04 18:34:00 -08:00
JohnCorby
72a3334f4c non-tornado stuff (todo: prefab) 2021-12-04 06:21:11 -08:00