Mister_Nebula
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64c5d5c43f
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move around occasional stuff
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2022-02-01 09:05:37 +00:00 |
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JohnCorby
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edf469d3e4
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rename
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2022-01-28 20:50:34 -08:00 |
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JohnCorby
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2f99dec87f
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make BuildWorldObjects async
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2022-01-28 20:49:07 -08:00 |
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JohnCorby
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88aa0b6978
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comment
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2022-01-25 18:31:11 -08:00 |
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JohnCorby
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a10c850a67
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probe body doesn't exist on statue scene reload
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2022-01-25 03:13:43 -08:00 |
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JohnCorby
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036afbb811
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really jank, but might actually work
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2022-01-25 02:34:16 -08:00 |
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JohnCorby
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7e1f62666a
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seperate building and unbuilding of world objects
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2022-01-18 00:46:27 -08:00 |
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JohnCorby
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2743c8ffa9
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move a bunch of WorldObjectManager stuff to QSBWorldSync
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2022-01-18 00:27:32 -08:00 |
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JohnCorby
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ff9a93108c
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remove qnet references (except AnimationSync)
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2022-01-14 22:54:31 -08:00 |
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JohnCorby
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51bb10eedc
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rename
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2022-01-14 22:25:23 -08:00 |
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Mister_Nebula
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ef4a83e12d
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cleanup
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2022-01-01 22:19:10 +00:00 |
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JohnCorby
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3ef26a6da7
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implement (might be wrong for some, like maybe AirlockManager? not sure if GhostAirlock shows up in the eye)
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2021-12-20 18:41:12 -08:00 |
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JohnCorby
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4978ece2ff
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go back to using transform syncs. it just gets too desynced without it
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2021-12-06 03:09:23 -08:00 |
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JohnCorby
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8c7d0a98af
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sync _fakeDebrisBodies as well, why not
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2021-12-05 23:10:51 -08:00 |
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JohnCorby
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fbb88b5775
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body resyncing
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2021-12-05 21:30:04 -08:00 |
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JohnCorby
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85ef887698
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form collapse event
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2021-12-05 03:41:07 -08:00 |
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JohnCorby
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253e778f0c
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move player if we need to
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2021-12-04 19:41:59 -08:00 |
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JohnCorby
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369f8078bf
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the j
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2021-12-04 18:57:12 -08:00 |
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JohnCorby
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b16710d923
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le funny islands werent showing up for some reason
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2021-12-04 18:34:00 -08:00 |
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JohnCorby
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72a3334f4c
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non-tornado stuff (todo: prefab)
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2021-12-04 06:21:11 -08:00 |
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