JohnCorby
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ff3d139ac7
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WorldObjectManager: DlcOnly flag
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2022-03-11 10:04:11 -08:00 |
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JohnCorby
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ad2c84acb2
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Revert "use GetType() instead of GetType().Name in strings, since they return the same thing"
This reverts commit c3e77d24
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2022-03-11 00:58:14 -08:00 |
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JohnCorby
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014ee9dfeb
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oops
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2022-03-07 17:38:22 -08:00 |
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JohnCorby
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c3e77d2449
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use GetType() instead of GetType().Name in strings, since they return the same thing
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2022-03-06 01:37:30 -08:00 |
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JohnCorby
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e4da50a656
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solution-wide: file-scoped namespaces
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2022-03-02 19:46:33 -08:00 |
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JohnCorby
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a8fba743f6
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Revert "solution wide: use file-scoped namespace"
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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9b94f54a45
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WorldObjectType -> WorldObjectScene
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2022-02-25 23:18:47 -08:00 |
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JohnCorby
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182678c4bc
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solution wide: use file-scoped namespace
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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4f12462f82
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Manager -> IAddComponentOnStart
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2022-02-01 14:24:21 -08:00 |
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Mister_Nebula
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19d72dffee
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add manager stuff
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2022-02-01 08:58:52 +00:00 |
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JohnCorby
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edf469d3e4
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rename
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2022-01-28 20:50:34 -08:00 |
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JohnCorby
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2f99dec87f
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make BuildWorldObjects async
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2022-01-28 20:49:07 -08:00 |
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JohnCorby
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687e5fcdbd
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fix a dumb orb transform sync bug
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2022-01-25 19:43:59 -08:00 |
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JohnCorby
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7e1f62666a
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seperate building and unbuilding of world objects
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2022-01-18 00:46:27 -08:00 |
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JohnCorby
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2743c8ffa9
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move a bunch of WorldObjectManager stuff to QSBWorldSync
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2022-01-18 00:27:32 -08:00 |
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JohnCorby
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51bb10eedc
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rename
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2022-01-14 22:25:23 -08:00 |
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JohnCorby
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98c70ab853
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dont compare LocalPlayerId to uint.MaxValue since itll nre if LocalPlayer is null
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2022-01-07 17:12:08 -08:00 |
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JohnCorby
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9cc452f22c
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remove type from worldobject
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2021-12-20 19:40:43 -08:00 |
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JohnCorby
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d9991b1c4b
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tweak
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2021-12-20 18:47:02 -08:00 |
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JohnCorby
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918dc2a080
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world object type
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2021-12-20 18:35:38 -08:00 |
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JohnCorby
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a83744bb99
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better RemoveWorldObjects
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2021-12-11 22:00:21 -08:00 |
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JohnCorby
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fce0a7d7d8
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remove world objects in Rebuild (all at once), and use ObjectId = WorldObjects.Count
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2021-12-11 21:57:00 -08:00 |
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JohnCorby
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46bc97418f
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bruh
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2021-12-11 21:45:28 -08:00 |
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Mister_Nebula
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7c1f9ac3a6
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me me stupid
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2021-12-11 10:50:17 +00:00 |
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Mister_Nebula
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554c2bb2dd
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cleanup
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2021-12-07 15:56:08 +00:00 |
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Mister_Nebula
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0bd60ddb68
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rename variables, fix QSBOWItem (again)
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2021-12-04 09:51:27 +00:00 |
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JohnCorby
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1438201874
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bubba
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2021-12-02 02:44:33 -08:00 |
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JohnCorby
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c760fe2c41
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add support for delayed readiness in WorldObject and WorldObjectManager
(also slightly optimize qsbworldsync)
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2021-12-02 02:44:33 -08:00 |
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JohnCorby
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b206bba1cd
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sync rising with transform sync
(note: rising var does not touch dirty bit)
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2021-12-01 23:39:33 -08:00 |
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Mister_Nebula
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badacec3c6
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merge from dev
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2021-11-20 21:32:56 +00:00 |
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Mister_Nebula
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ae8bf9a8b2
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aaaaaaaaaa
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2021-11-20 19:49:50 +00:00 |
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Mister_Nebula
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8a27aefb44
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remove PlayerState, add launch code event
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2021-11-20 11:48:46 +00:00 |
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Mister_Nebula
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256830e557
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cleanup
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2021-10-29 23:00:13 +01:00 |
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Mister_Nebula
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50efe668d3
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added post-init event for world objects, fixes quantum state issue
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2021-10-16 23:35:45 +01:00 |
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Mister_Nebula
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460a974ee2
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cleanup
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2021-08-09 11:49:58 +01:00 |
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Mister_Nebula
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aba169319b
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Change OnSceneLoaded to oldScene and newScene
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2021-08-08 19:50:47 +01:00 |
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Mister_Nebula
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d09717c06f
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rewrite worldobjectmanager
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2021-07-17 09:52:46 +01:00 |
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Mister_Nebula
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cd3a029c5c
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Code Cleanup
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2021-06-19 11:26:05 +01:00 |
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Mister_Nebula
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a0286c3c74
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fix ones in QSB
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2021-06-18 22:38:32 +01:00 |
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Mister_Nebula
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6f0da90821
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cleanup
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2021-05-02 09:29:34 +01:00 |
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Mister_Nebula
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84358dbb3d
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fix more transform sync isues (and rework worldobject ready)
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2021-05-02 08:54:00 +01:00 |
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Mister_Nebula
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85b800d120
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cleanup
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2021-03-25 22:01:10 +00:00 |
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Mister_Nebula
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d9699ec2e8
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fix regex, change worldobjects
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2021-03-23 13:18:29 +00:00 |
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