Commit Graph

20 Commits

Author SHA1 Message Date
JohnCorby
2743c8ffa9 move a bunch of WorldObjectManager stuff to QSBWorldSync 2022-01-18 00:27:32 -08:00
Mister_Nebula
2c903f079a aaaaaaaaa 2021-12-28 18:06:34 +00:00
JohnCorby
e00aa13461 make getting world object from id or unity object an extension method (and rename) 2021-12-25 22:45:25 -08:00
JohnCorby
6a81808bc0 Merge branch 'dev' into worldobject-init 2021-12-11 18:15:12 -08:00
JohnCorby
2414efd65f set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed 2021-12-11 14:38:54 -08:00
Mister_Nebula
554c2bb2dd cleanup 2021-12-07 15:56:08 +00:00
Mister_Nebula
0bd60ddb68 rename variables, fix QSBOWItem (again) 2021-12-04 09:51:27 +00:00
JohnCorby
c760fe2c41 add support for delayed readiness in WorldObject and WorldObjectManager
(also slightly optimize qsbworldsync)
2021-12-02 02:44:33 -08:00
Mister_Nebula
7054b239a1 create DebugSettings 2021-11-25 22:44:15 +00:00
Mister_Nebula
266b6147fc aaaaa 2021-11-01 15:49:00 +00:00
Mister_Nebula
256830e557 cleanup 2021-10-29 23:00:13 +01:00
Mister_Nebula
50efe668d3 added post-init event for world objects, fixes quantum state issue 2021-10-16 23:35:45 +01:00
Mister_Nebula
a0286c3c74 fix ones in QSB 2021-06-18 22:38:32 +01:00
Mister_Nebula
eeafa16c01 fix multi states 2021-03-18 13:35:11 +00:00
Mister_Nebula
e94d5f7b31 fix it????? 2021-03-17 17:04:57 +00:00
Mister_Nebula
10ed88d108 fix orbs in eye scene and fix not being to disconnect after connection failiure 2021-02-19 21:25:17 +00:00
Mister_Nebula
5690553ba5 fixed lag after connecting/disconnecting multiple times 2021-02-10 20:37:42 +00:00
Mister_Nebula
ad5757e48c stuff 2021-01-26 17:08:02 +00:00
Mister_Nebula
1b8878a1cf help 2021-01-26 14:07:17 +00:00
Mister_Nebula
53974485c9
Spiral sync (#242)
* add stuff

* extract patches

* extract worldobjects (#241)

* add spiral sync

* cleanup

* cleanup

* fix

* rename

* add computers

* remove qnet flagshelper

* Update README.md

* cleanup
2020-12-31 12:10:55 +00:00