JohnCorby
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a2660d6a54
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send initial states less often and not in RequestStateResyncMessage
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2022-01-26 00:12:44 -08:00 |
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JohnCorby
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87d5c26dcb
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use 1 world object for items
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2022-01-26 00:12:44 -08:00 |
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JohnCorby
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55ba74f4e9
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use 1 world object for item sockets
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2022-01-26 00:12:43 -08:00 |
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JohnCorby
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0a423a8ce6
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comment
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2022-01-25 21:32:43 -08:00 |
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JohnCorby
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1800e6f21f
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make SendResyncInfo abstract to make sure we handle resyncs
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2022-01-25 21:08:04 -08:00 |
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JohnCorby
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2743c8ffa9
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move a bunch of WorldObjectManager stuff to QSBWorldSync
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2022-01-18 00:27:32 -08:00 |
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JohnCorby
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3064838e06
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OnAddPlayer and OnRemovePlayer use PlayerInfo instead of PlayerId
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2022-01-11 23:12:04 -08:00 |
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JohnCorby
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e00aa13461
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make getting world object from id or unity object an extension method (and rename)
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2021-12-25 22:45:25 -08:00 |
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JohnCorby
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e9b4ebc4d8
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remove TypeSubset
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2021-12-11 21:57:22 -08:00 |
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JohnCorby
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cbc495f9ba
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use new(), make IWorldObjectTypeSubset derive IWorldObject, add constraints
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2021-12-11 15:09:45 -08:00 |
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JohnCorby
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2414efd65f
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set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed
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2021-12-11 14:38:54 -08:00 |
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Mister_Nebula
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0906d5d071
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remove null initialsector warning
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2021-12-04 09:52:00 +00:00 |
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Mister_Nebula
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0bd60ddb68
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rename variables, fix QSBOWItem (again)
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2021-12-04 09:51:27 +00:00 |
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Mister_Nebula
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0dd78feb27
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cleanup
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2021-11-09 19:39:56 +00:00 |
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Mister_Nebula
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d1e45d7adb
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add some dlc stuffz
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2021-11-01 20:58:10 +00:00 |
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Mister_Nebula
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a6d0780975
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simplify itemmanager (remove GetObject)
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2021-11-01 19:51:53 +00:00 |
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Mister_Nebula
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266b6147fc
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aaaaa
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2021-11-01 15:49:00 +00:00 |
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