JohnCorby
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e00aa13461
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make getting world object from id or unity object an extension method (and rename)
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2021-12-25 22:45:25 -08:00 |
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JohnCorby
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74a4775511
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OPTIMIZE IMPORTS
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2021-12-23 17:07:29 -08:00 |
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JohnCorby
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6922d3a481
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rename
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2021-12-22 18:47:55 -08:00 |
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JohnCorby
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b8854979ca
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support force authority
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2021-12-17 20:11:38 -08:00 |
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JohnCorby
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fe370960a7
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use events instead of patches
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2021-12-17 19:58:12 -08:00 |
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JohnCorby
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c28353c26d
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change auth queue stuff
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2021-12-17 19:16:22 -08:00 |
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JohnCorby
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27c8d4e933
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funky nre with anglers and jellyfish
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2021-12-13 23:37:21 -08:00 |
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JohnCorby
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4c535fd544
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rename relative transform stuff
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2021-12-13 16:02:31 -08:00 |
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JohnCorby
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adad302ba0
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use proper pos/rot stuff
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2021-12-13 13:26:54 -08:00 |
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JohnCorby
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9f62fff9fd
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fix transform syncs that depended on ObjectId
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2021-12-11 22:29:48 -08:00 |
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JohnCorby
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0988dc8f45
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Merge branch 'dev' into tornadoes
# Conflicts:
# QSB/Events/EventNames.cs
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2021-12-11 16:16:40 -08:00 |
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Mister_Nebula
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916056c605
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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2021-12-10 22:13:39 +00:00 |
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Mister_Nebula
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554c2bb2dd
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cleanup
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2021-12-07 15:56:08 +00:00 |
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JohnCorby
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253e778f0c
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move player if we need to
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2021-12-04 19:41:59 -08:00 |
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Mister_Nebula
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0bd60ddb68
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rename variables, fix QSBOWItem (again)
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2021-12-04 09:51:27 +00:00 |
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JohnCorby
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914a05916d
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removed world object bools from qsbcore since they're duplicates
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2021-12-02 02:44:34 -08:00 |
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JohnCorby
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436b3ed9a0
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bubba 2
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2021-12-02 02:44:34 -08:00 |
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JohnCorby
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c760fe2c41
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add support for delayed readiness in WorldObject and WorldObjectManager
(also slightly optimize qsbworldsync)
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2021-12-02 02:44:33 -08:00 |
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JohnCorby
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b206bba1cd
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sync rising with transform sync
(note: rising var does not touch dirty bit)
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2021-12-01 23:39:33 -08:00 |
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JohnCorby
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7b81e1b4e0
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funny moments with kinematic simulation and alignment
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2021-12-01 03:55:56 -08:00 |
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JohnCorby
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2493e8f97d
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go back to using list. rip
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2021-12-01 01:46:47 -08:00 |
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JohnCorby
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f9323728d6
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wow look at all those gizmos
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2021-12-01 01:44:12 -08:00 |
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JohnCorby
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36f6ccc251
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started
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2021-12-01 01:10:38 -08:00 |
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