Commit Graph

23 Commits

Author SHA1 Message Date
JohnCorby
e00aa13461 make getting world object from id or unity object an extension method (and rename) 2021-12-25 22:45:25 -08:00
JohnCorby
74a4775511 OPTIMIZE IMPORTS 2021-12-23 17:07:29 -08:00
JohnCorby
6922d3a481 rename 2021-12-22 18:47:55 -08:00
JohnCorby
b8854979ca support force authority 2021-12-17 20:11:38 -08:00
JohnCorby
fe370960a7 use events instead of patches 2021-12-17 19:58:12 -08:00
JohnCorby
c28353c26d change auth queue stuff 2021-12-17 19:16:22 -08:00
JohnCorby
27c8d4e933 funky nre with anglers and jellyfish 2021-12-13 23:37:21 -08:00
JohnCorby
4c535fd544 rename relative transform stuff 2021-12-13 16:02:31 -08:00
JohnCorby
adad302ba0 use proper pos/rot stuff 2021-12-13 13:26:54 -08:00
JohnCorby
9f62fff9fd fix transform syncs that depended on ObjectId 2021-12-11 22:29:48 -08:00
JohnCorby
0988dc8f45 Merge branch 'dev' into tornadoes
# Conflicts:
#	QSB/Events/EventNames.cs
2021-12-11 16:16:40 -08:00
Mister_Nebula
916056c605 aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 2021-12-10 22:13:39 +00:00
Mister_Nebula
554c2bb2dd cleanup 2021-12-07 15:56:08 +00:00
JohnCorby
253e778f0c move player if we need to 2021-12-04 19:41:59 -08:00
Mister_Nebula
0bd60ddb68 rename variables, fix QSBOWItem (again) 2021-12-04 09:51:27 +00:00
JohnCorby
914a05916d removed world object bools from qsbcore since they're duplicates 2021-12-02 02:44:34 -08:00
JohnCorby
436b3ed9a0 bubba 2 2021-12-02 02:44:34 -08:00
JohnCorby
c760fe2c41 add support for delayed readiness in WorldObject and WorldObjectManager
(also slightly optimize qsbworldsync)
2021-12-02 02:44:33 -08:00
JohnCorby
b206bba1cd sync rising with transform sync
(note: rising var does not touch dirty bit)
2021-12-01 23:39:33 -08:00
JohnCorby
7b81e1b4e0 funny moments with kinematic simulation and alignment 2021-12-01 03:55:56 -08:00
JohnCorby
2493e8f97d go back to using list. rip 2021-12-01 01:46:47 -08:00
JohnCorby
f9323728d6 wow look at all those gizmos 2021-12-01 01:44:12 -08:00
JohnCorby
36f6ccc251 started 2021-12-01 01:10:38 -08:00