JohnCorby
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7e1f62666a
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seperate building and unbuilding of world objects
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2022-01-18 00:46:27 -08:00 |
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JohnCorby
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2743c8ffa9
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move a bunch of WorldObjectManager stuff to QSBWorldSync
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2022-01-18 00:27:32 -08:00 |
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JohnCorby
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51bb10eedc
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rename
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2022-01-14 22:25:23 -08:00 |
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Mister_Nebula
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f81b70f6e5
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add Name to LogName
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2022-01-13 12:13:31 +00:00 |
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JohnCorby
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ca7accb962
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rename
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2022-01-12 20:10:04 -08:00 |
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JohnCorby
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1cd97b5ef6
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move stuff
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2022-01-12 19:18:59 -08:00 |
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JohnCorby
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2cbff8bb9a
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triggers hold their owners
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2022-01-12 19:13:05 -08:00 |
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Mister_Nebula
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93eb642b77
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aaaaaaa
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2022-01-08 11:41:55 +00:00 |
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JohnCorby
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98c70ab853
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dont compare LocalPlayerId to uint.MaxValue since itll nre if LocalPlayer is null
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2022-01-07 17:12:08 -08:00 |
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JohnCorby
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daa55a26b5
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merge ShouldDisplayLabel and ShouldDisplayLines
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2022-01-06 13:52:04 -08:00 |
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Mister_Nebula
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4b28dea567
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add quantum object display lines virtual method
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2022-01-06 16:10:44 +00:00 |
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Mister_Nebula
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c1d0e1a43a
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fix labels? (thought i already did this?)
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2022-01-06 12:18:19 +00:00 |
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JohnCorby
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937eed3180
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do world object gui in DebugGUI instead of each WorldObjectManager
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2021-12-28 21:49:39 -08:00 |
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JohnCorby
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07aee5c3ea
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Revert "change ShouldDisplayLabel to property"
This reverts commit 6c301049516190c559dc1bf0d485a53c6aa79892.
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2021-12-28 16:13:21 -08:00 |
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JohnCorby
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d030d9746f
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world objects dont need to know their manager. make GetWorldObjects to get all world objects from QSBWorldSync
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2021-12-28 16:10:58 -08:00 |
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JohnCorby
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6c30104951
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change ShouldDisplayLabel to property
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2021-12-28 16:05:48 -08:00 |
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Mister_Nebula
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6f2e31bf2b
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actually check the thing lol
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2021-12-28 21:31:48 +00:00 |
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Mister_Nebula
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2c903f079a
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aaaaaaaaa
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2021-12-28 18:06:34 +00:00 |
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JohnCorby
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43e56d30cd
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remove ShowNotification from FactReveal
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2021-12-26 00:58:03 -08:00 |
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JohnCorby
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8abddb4e8c
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move/rename eventnames, also move FactReveal out of WorldSync folder
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2021-12-26 00:53:43 -08:00 |
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JohnCorby
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5375cf3378
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remove qsbevent
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2021-12-25 23:55:54 -08:00 |
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JohnCorby
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e00aa13461
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make getting world object from id or unity object an extension method (and rename)
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2021-12-25 22:45:25 -08:00 |
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JohnCorby
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73a98b95b1
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remove GetIdFromUnity
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2021-12-25 16:59:08 -08:00 |
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JohnCorby
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9cc452f22c
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remove type from worldobject
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2021-12-20 19:40:43 -08:00 |
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JohnCorby
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d9991b1c4b
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tweak
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2021-12-20 18:47:02 -08:00 |
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JohnCorby
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918dc2a080
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world object type
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2021-12-20 18:35:38 -08:00 |
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JohnCorby
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2f3a46dea6
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use new init method
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2021-12-17 16:26:44 -08:00 |
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JohnCorby
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4741c976a9
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Merge branch 'dev' into orb-overhaul
# Conflicts:
# QSB/Syncs/SyncBase.cs
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2021-12-16 21:30:03 -08:00 |
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Mister_Nebula
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5982de7e7d
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fix the probe launcher sound effects
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2021-12-15 21:09:10 +00:00 |
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JohnCorby
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e6f472ff5a
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lets take a step back for a second
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2021-12-15 01:20:51 -08:00 |
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JohnCorby
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2c69f8f9f2
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orb refactor
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2021-12-13 21:18:16 -08:00 |
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JohnCorby
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07dc6242dc
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make GetWorldFromId work
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2021-12-11 22:05:31 -08:00 |
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JohnCorby
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a83744bb99
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better RemoveWorldObjects
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2021-12-11 22:00:21 -08:00 |
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JohnCorby
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e9b4ebc4d8
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remove TypeSubset
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2021-12-11 21:57:22 -08:00 |
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JohnCorby
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fce0a7d7d8
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remove world objects in Rebuild (all at once), and use ObjectId = WorldObjects.Count
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2021-12-11 21:57:00 -08:00 |
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JohnCorby
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46bc97418f
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bruh
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2021-12-11 21:45:28 -08:00 |
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JohnCorby
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4fb68a9283
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inline CreateWorldObject
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2021-12-11 20:35:54 -08:00 |
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JohnCorby
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6a81808bc0
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Merge branch 'dev' into worldobject-init
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2021-12-11 18:15:12 -08:00 |
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JohnCorby
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cbc495f9ba
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use new(), make IWorldObjectTypeSubset derive IWorldObject, add constraints
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2021-12-11 15:09:45 -08:00 |
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JohnCorby
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2414efd65f
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set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed
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2021-12-11 14:38:54 -08:00 |
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Mister_Nebula
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7c1f9ac3a6
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me me stupid
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2021-12-11 10:50:17 +00:00 |
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Mister_Nebula
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554c2bb2dd
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cleanup
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2021-12-07 15:56:08 +00:00 |
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Mister_Nebula
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0bd60ddb68
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rename variables, fix QSBOWItem (again)
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2021-12-04 09:51:27 +00:00 |
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Mister_Nebula
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c785d42f83
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add stacktraces to all GetWorldFromUnity errors/warnings
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2021-12-04 09:14:48 +00:00 |
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JohnCorby
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9cca7273f6
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removed GetWorldFromUnity alladded no-warning checks since nothing else does that.
(this causes a bunch of HARMLESS WorldObjectsToUnityObjects errors but idc)
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2021-12-02 03:29:26 -08:00 |
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JohnCorby
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1438201874
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bubba
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2021-12-02 02:44:33 -08:00 |
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JohnCorby
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c760fe2c41
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add support for delayed readiness in WorldObject and WorldObjectManager
(also slightly optimize qsbworldsync)
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2021-12-02 02:44:33 -08:00 |
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JohnCorby
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b206bba1cd
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sync rising with transform sync
(note: rising var does not touch dirty bit)
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2021-12-01 23:39:33 -08:00 |
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Mister_Nebula
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badacec3c6
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merge from dev
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2021-11-20 21:32:56 +00:00 |
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Mister_Nebula
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ae8bf9a8b2
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aaaaaaaaaa
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2021-11-20 19:49:50 +00:00 |
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