1987 Commits

Author SHA1 Message Date
Mister_Nebula
554c2bb2dd cleanup 2021-12-07 15:56:08 +00:00
Mister_Nebula
5600bd0d2f update for dev changes 2021-12-07 15:47:46 +00:00
Mister_Nebula
cffe6856a8 Merge branch 'dev' into new-save-sync 2021-12-07 15:47:30 +00:00
Mister_Nebula
4a7cc859fb add dlc install check 2021-12-07 13:35:03 +00:00
JohnCorby
b638d1cb0d much more robust moving moving of "children" when resync happens 2021-12-07 03:31:57 -08:00
JohnCorby
4978ece2ff go back to using transform syncs. it just gets too desynced without it 2021-12-06 03:09:23 -08:00
JohnCorby
1fa41d30fd Merge branch 'dev' into tornadoes 2021-12-06 01:59:24 -08:00
Will Corby
bdb0d56663
Merge pull request #401 from misternebula/for-id
sploinky
2021-12-06 01:59:06 -08:00
JohnCorby
ccb25dc7f4 move ForIdOverride to QSBEventManager 2021-12-06 01:57:56 -08:00
JohnCorby
b4dde8dc22 Merge branch 'dev' into tornadoes 2021-12-06 01:53:32 -08:00
JohnCorby
3bae78b24a log-o remove-o 2021-12-06 01:53:06 -08:00
Will Corby
a4eee39437
Merge pull request #400 from misternebula/for-id
ForId support in messages
2021-12-06 01:52:19 -08:00
JohnCorby
8ae21ede3d finally block so ForIdOverride is returned to normal 2021-12-06 01:44:24 -08:00
JohnCorby
4db0df8527 log-o remove-o 2021-12-06 01:44:23 -08:00
JohnCorby
940d01f81b buh 2021-12-06 01:44:04 -08:00
JohnCorby
36547dfe58 fix ForIdOverride 2021-12-06 01:44:04 -08:00
JohnCorby
ed14c30f9e with request resync, server should only send requesting client the info, rather than sending it to everyone 2021-12-06 01:44:03 -08:00
JohnCorby
45537b8636 remove OnlySendToSpecific, just use uint.MaxValue to denote no ForId 2021-12-06 01:44:03 -08:00
JohnCorby
4b4c142e20 goofs 2021-12-06 01:44:02 -08:00
JohnCorby
62e7ea1906 - add ForId and OnlySendToSpecific
- dont send ForId or OnlySendToSpecific if we dont have to
- fix message type check (`this is not PlayerInformationEvent or PlayerReadyEvent`)
2021-12-06 01:44:02 -08:00
JohnCorby
8c7d0a98af sync _fakeDebrisBodies as well, why not 2021-12-05 23:10:51 -08:00
JohnCorby
fbb88b5775 body resyncing 2021-12-05 21:30:04 -08:00
JohnCorby
543e2d57d5 form state for real 2021-12-05 20:13:05 -08:00
Mister_Nebula
61e43cec21 add KnownSignals 2021-12-05 23:35:33 +00:00
Mister_Nebula
5b15d26bea cleanup requestgamestateevent 2021-12-05 23:34:49 +00:00
Mister_Nebula
bcec680235 add ToId and SendToSpecific 2021-12-05 23:34:06 +00:00
Mister_Nebula
81e1f113a9 dont draw lines 2021-12-05 23:33:24 +00:00
Mister_Nebula
73b83d22f6 add timeloop debug gui 2021-12-05 23:32:19 +00:00
Mister_Nebula
c17ea7607f add error catch to serialize 2021-12-05 23:32:01 +00:00
Mister_Nebula
d75136bbc3 sync loop count and frequencies 2021-12-05 14:06:43 +00:00
Mister_Nebula
8a571e37e5 fix errors in statue and respawn managers 2021-12-05 14:06:15 +00:00
JohnCorby
85ef887698 form collapse event 2021-12-05 03:41:07 -08:00
Mister_Nebula
f33152fc9a Merge branch 'dev' into new-save-sync 2021-12-05 11:07:26 +00:00
JohnCorby
eb44b9e385 Merge branch 'dev' into tornadoes 2021-12-05 03:06:43 -08:00
Mister_Nebula
a9fc152ff8 replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
Mister_Nebula
b52abafe24 pain 2021-12-05 11:00:18 +00:00
JohnCorby
857d99eca7 boinky 2021-12-05 02:48:01 -08:00
JohnCorby
1849fdec94 the j 2021-12-05 02:30:43 -08:00
JohnCorby
078ac3b863 SectoredRigidbodySync: set transform.position to Vector3.zero if ReferenceTransform is null, like in SectoredTransformSync 2021-12-05 02:26:58 -08:00
Mister_Nebula
7bbe2953f9 Update IMenuAPI.cs 2021-12-05 10:23:36 +00:00
JohnCorby
906c5448d2 make this actually occasional. it's jank for now. oh well 2021-12-05 02:14:50 -08:00
JohnCorby
e02d70d7b1 multiple child sectors oops 2021-12-04 19:53:48 -08:00
JohnCorby
253e778f0c move player if we need to 2021-12-04 19:41:59 -08:00
JohnCorby
369f8078bf the j 2021-12-04 18:57:12 -08:00
JohnCorby
b16710d923 le funny islands werent showing up for some reason 2021-12-04 18:34:00 -08:00
JohnCorby
e69c74ae66 make body indexes actually work 2021-12-04 18:33:43 -08:00
JohnCorby
41af623ded use prefab template to make network objects 2021-12-04 17:47:54 -08:00
JohnCorby
2bce5b5e3b Merge branch 'dev' into tornadoes 2021-12-04 16:56:24 -08:00
Will Corby
552e910191
Merge pull request #397 from misternebula/events-check-world-objects-ready
add RequireWorldObjectsReady check to all events
2021-12-04 16:52:26 -08:00
Will Corby
d21f4a636a
Update QuantumAuthorityEvent.cs
call base CheckMessage
2021-12-04 16:51:43 -08:00