JohnCorby
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801e56063c
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SmoothPosition and SmoothRotation
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2021-12-18 14:42:15 -08:00 |
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JohnCorby
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4c535fd544
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rename relative transform stuff
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2021-12-13 16:02:31 -08:00 |
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JohnCorby
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5b2559c4ce
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correct lerping
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2021-12-13 14:33:41 -08:00 |
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JohnCorby
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b0e15fb557
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SmartSmoothDamp for rotation
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2021-12-13 13:33:18 -08:00 |
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JohnCorby
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adad302ba0
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use proper pos/rot stuff
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2021-12-13 13:26:54 -08:00 |
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JohnCorby
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b5f12796af
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make syncbase generic
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2021-12-13 13:05:49 -08:00 |
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Mister_Nebula
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554c2bb2dd
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cleanup
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2021-12-07 15:56:08 +00:00 |
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JohnCorby
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3d3ad0a22a
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Vector3.zero check (for null ref trans) was sometimes wrong, and sometimes even happened after accessing the null ref trans XD
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2021-12-04 03:30:01 -08:00 |
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Mister_Nebula
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0bd60ddb68
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rename variables, fix QSBOWItem (again)
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2021-12-04 09:51:27 +00:00 |
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JohnCorby
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914a05916d
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removed world object bools from qsbcore since they're duplicates
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2021-12-02 02:44:34 -08:00 |
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JohnCorby
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0fe6dce0db
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remove IntermediaryTransform
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2021-11-19 01:01:51 -08:00 |
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JohnCorby
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495f814739
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easier logging
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2021-11-10 21:51:14 -08:00 |
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Mister_Nebula
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dc41dff1eb
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remove debug log from unsectoredtransformsync
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2021-08-22 16:43:12 +01:00 |
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Mister_Nebula
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211bdacf16
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Update UnsectoredTransformSync.cs
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2021-08-19 17:33:52 +01:00 |
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Mister_Nebula
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120b430cd1
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add new transform syncs
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2021-08-14 15:03:01 +01:00 |
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