* Remove wake up dependency from transform sync
* Remove wake up dependency for all synced transforms
* Remove comments
* Remove obsolete QSBBehaviour component
* Remove wakeup dependency in RespawnOnDeath
* Prevent errors on MessageHandler and RespawnOnDeath when network not initialized
* Add RespawnOnDeath only after network is initialized
* wip
* Prevent trying to add animator components multiple times
* Reset sectors on scene load
* Reset transform sync on scene change
* Remove comment
* Remove wakeup event dependency from WakeUpSync
* Sync loop count
* * removed need for NetPlayer
* split JoinPlayer into JoinPlayer and LeavePlayer
* cleanup of player and ship in LeavePlayer
* null checks in anim mirror
* it kinda works
* resetting some more stuff when DCing
* cleaning up ship
* removed some unused code
* cleanup
* cleaning up all client owned objects
* resetting (mostly) anim stuff when leaving
* setting local instance on player transform sync right away
Co-authored-by: Ricardo Lopes <Raicuparta@users.noreply.github.com>