JohnCorby
111601fdb5
*RepairedMessage
2021-12-24 20:07:50 -08:00
JohnCorby
9987802c8e
jellyfish and tornado
2021-12-24 16:47:10 -08:00
JohnCorby
22400aeb0c
EnterRemoteDialogueMessage
2021-12-23 23:00:20 -08:00
JohnCorby
961a905d14
gather instrument
2021-12-23 22:51:53 -08:00
JohnCorby
aac8d93947
zoom out
2021-12-23 22:49:02 -08:00
JohnCorby
af82e29e4c
elevator
2021-12-23 22:47:36 -08:00
JohnCorby
74a4775511
OPTIMIZE IMPORTS
2021-12-23 17:07:29 -08:00
JohnCorby
2232e889ab
angler change state
2021-12-23 15:57:41 -08:00
JohnCorby
b3776d2b7b
enter leave event
2021-12-23 13:49:04 -08:00
JohnCorby
7e442ce69d
launch codes
2021-12-23 13:29:14 -08:00
JohnCorby
793ee5a9fc
Merge branch 'dev' into message-conversion
...
# Conflicts:
# QSB/ClientServerStateSync/ServerStateManager.cs
# QSB/DeathSync/Events/PlayerDeathEvent.cs
2021-12-23 12:17:37 -08:00
Mister_Nebula
ec3eb1e002
stuff idk man im tired
2021-12-23 11:37:37 +00:00
JohnCorby
513741112a
orbs
2021-12-23 01:51:22 -08:00
JohnCorby
506a73f5a8
meteors
2021-12-23 01:24:57 -08:00
JohnCorby
35f0316d5b
fragment resync
2021-12-22 22:59:08 -08:00
JohnCorby
1970c6e3b9
game state
2021-12-22 22:44:31 -08:00
JohnCorby
17d73731a9
start/end loop
2021-12-22 22:26:53 -08:00
JohnCorby
a7c7544314
PlayerRespawnMessage
2021-12-22 22:09:00 -08:00
JohnCorby
54810251cd
ServerTimeMessage
2021-12-22 21:06:58 -08:00
JohnCorby
1634362018
the rest of the player messages
2021-12-22 20:45:25 -08:00
JohnCorby
da1819c51d
server/client state message
2021-12-22 18:27:12 -08:00
JohnCorby
65b8186b3d
RequestStateResyncMessage
2021-12-22 18:20:53 -08:00
JohnCorby
c4be4fa6be
PlayerInformation
2021-12-22 17:38:12 -08:00
JohnCorby
774e04d735
quantum auth
2021-12-22 16:46:38 -08:00
JohnCorby
1f5144a007
some player messages
2021-12-22 16:46:38 -08:00
JohnCorby
f5d6339862
auth queue message
2021-12-22 01:16:44 -08:00
_nebula
cbf9db3cff
Merge pull request #432 from misternebula/split-raw-message
...
Split regular message and raw message
2021-12-21 21:32:26 +00:00
JohnCorby
4c335d6b81
split raw message and regular message
2021-12-21 12:38:43 -08:00
Mister_Nebula
a75ecf143e
Merge branch 'dev' into initial-eye-stuff
2021-12-21 19:00:40 +00:00
JohnCorby
e96c67df3c
Merge branch 'dev' into initial-eye-stuff
...
# Conflicts:
# QSB/Events/EventNames.cs
# QSB/QSBCore.cs
2021-12-20 17:50:06 -08:00
JohnCorby
800d8b5b8e
raw message that doesn't contain from or to
2021-12-20 16:36:16 -08:00
JohnCorby
ae914b3626
Merge branch 'dev' into message-manager
...
# Conflicts:
# QSB/Events/QSBEventManager.cs
# QSB/QSBCore.cs
2021-12-20 14:25:42 -08:00
Mister_Nebula
1b0934be9f
make auto-triggers work
2021-12-20 11:48:50 +00:00
JohnCorby
1da5793ebb
Merge branch 'dev' into message-manager
...
# Conflicts:
# QSB/Events/QSBEventManager.cs
# QSB/SectorSync/QSBSectorManager.cs
2021-12-19 21:15:33 -08:00
Mister_Nebula
a2a4d5d709
add picking up instruments, starting instruments playing
...
fixed #419
fixed #418
2021-12-19 12:37:44 +00:00
JohnCorby
b8854979ca
support force authority
2021-12-17 20:11:38 -08:00
JohnCorby
d3f926439a
use setslot instead of setslotted
2021-12-17 16:53:27 -08:00
JohnCorby
66bbf16aee
okay well it works but its also wacky for some reason???
2021-12-15 02:25:13 -08:00
JohnCorby
e6f472ff5a
lets take a step back for a second
2021-12-15 01:20:51 -08:00
JohnCorby
a2ce35e178
more error checking
2021-12-11 19:02:34 -08:00
JohnCorby
c7d694757c
uh
2021-12-11 18:52:05 -08:00
JohnCorby
b538eb3200
PlayerTransformSync.LocalInstance should not be null when we SendEvent. if it is, i would like it to give an error, rather than simply wait
2021-12-11 18:49:18 -08:00
JohnCorby
a925327c0c
Merge branch 'dev' into message-manager
...
# Conflicts:
# QSB/Events/QSBEvent.cs
# QSB/Events/QSBEventManager.cs
# QSB/Messaging/MessageHandler.cs
# QSB/Patches/QSBPatchManager.cs
# QSB/QSBCore.cs
# QSB/QSBNetworkManager.cs
2021-12-11 18:31:28 -08:00
JohnCorby
0988dc8f45
Merge branch 'dev' into tornadoes
...
# Conflicts:
# QSB/Events/EventNames.cs
2021-12-11 16:16:40 -08:00
Mister_Nebula
d9e250d191
help
2021-12-11 20:06:02 +00:00
Mister_Nebula
65ec923e33
fix check for messages recieved from not ready player
2021-12-11 11:47:37 +00:00
JohnCorby
1b9110aa48
use field To instead of parameter in Send
2021-12-11 00:10:42 -08:00
JohnCorby
990f91c80c
- message manager
...
- automatically add patches, events, world object managers, messages
- qsbevent uses message manager
- remove RepeatingManager, merge it into QSBSectorManager since it's only used there
2021-12-10 23:28:42 -08:00
Mister_Nebula
554c2bb2dd
cleanup
2021-12-07 15:56:08 +00:00
Mister_Nebula
5600bd0d2f
update for dev changes
2021-12-07 15:47:46 +00:00