305 Commits

Author SHA1 Message Date
JohnCorby
111601fdb5 *RepairedMessage 2021-12-24 20:07:50 -08:00
JohnCorby
9987802c8e jellyfish and tornado 2021-12-24 16:47:10 -08:00
JohnCorby
22400aeb0c EnterRemoteDialogueMessage 2021-12-23 23:00:20 -08:00
JohnCorby
961a905d14 gather instrument 2021-12-23 22:51:53 -08:00
JohnCorby
aac8d93947 zoom out 2021-12-23 22:49:02 -08:00
JohnCorby
af82e29e4c elevator 2021-12-23 22:47:36 -08:00
JohnCorby
74a4775511 OPTIMIZE IMPORTS 2021-12-23 17:07:29 -08:00
JohnCorby
2232e889ab angler change state 2021-12-23 15:57:41 -08:00
JohnCorby
b3776d2b7b enter leave event 2021-12-23 13:49:04 -08:00
JohnCorby
7e442ce69d launch codes 2021-12-23 13:29:14 -08:00
JohnCorby
793ee5a9fc Merge branch 'dev' into message-conversion
# Conflicts:
#	QSB/ClientServerStateSync/ServerStateManager.cs
#	QSB/DeathSync/Events/PlayerDeathEvent.cs
2021-12-23 12:17:37 -08:00
Mister_Nebula
ec3eb1e002 stuff idk man im tired 2021-12-23 11:37:37 +00:00
JohnCorby
513741112a orbs 2021-12-23 01:51:22 -08:00
JohnCorby
506a73f5a8 meteors 2021-12-23 01:24:57 -08:00
JohnCorby
35f0316d5b fragment resync 2021-12-22 22:59:08 -08:00
JohnCorby
1970c6e3b9 game state 2021-12-22 22:44:31 -08:00
JohnCorby
17d73731a9 start/end loop 2021-12-22 22:26:53 -08:00
JohnCorby
a7c7544314 PlayerRespawnMessage 2021-12-22 22:09:00 -08:00
JohnCorby
54810251cd ServerTimeMessage 2021-12-22 21:06:58 -08:00
JohnCorby
1634362018 the rest of the player messages 2021-12-22 20:45:25 -08:00
JohnCorby
da1819c51d server/client state message 2021-12-22 18:27:12 -08:00
JohnCorby
65b8186b3d RequestStateResyncMessage 2021-12-22 18:20:53 -08:00
JohnCorby
c4be4fa6be PlayerInformation 2021-12-22 17:38:12 -08:00
JohnCorby
774e04d735 quantum auth 2021-12-22 16:46:38 -08:00
JohnCorby
1f5144a007 some player messages 2021-12-22 16:46:38 -08:00
JohnCorby
f5d6339862 auth queue message 2021-12-22 01:16:44 -08:00
_nebula
cbf9db3cff
Merge pull request #432 from misternebula/split-raw-message
Split regular message and raw message
2021-12-21 21:32:26 +00:00
JohnCorby
4c335d6b81 split raw message and regular message 2021-12-21 12:38:43 -08:00
Mister_Nebula
a75ecf143e Merge branch 'dev' into initial-eye-stuff 2021-12-21 19:00:40 +00:00
JohnCorby
e96c67df3c Merge branch 'dev' into initial-eye-stuff
# Conflicts:
#	QSB/Events/EventNames.cs
#	QSB/QSBCore.cs
2021-12-20 17:50:06 -08:00
JohnCorby
800d8b5b8e raw message that doesn't contain from or to 2021-12-20 16:36:16 -08:00
JohnCorby
ae914b3626 Merge branch 'dev' into message-manager
# Conflicts:
#	QSB/Events/QSBEventManager.cs
#	QSB/QSBCore.cs
2021-12-20 14:25:42 -08:00
Mister_Nebula
1b0934be9f make auto-triggers work 2021-12-20 11:48:50 +00:00
JohnCorby
1da5793ebb Merge branch 'dev' into message-manager
# Conflicts:
#	QSB/Events/QSBEventManager.cs
#	QSB/SectorSync/QSBSectorManager.cs
2021-12-19 21:15:33 -08:00
Mister_Nebula
a2a4d5d709 add picking up instruments, starting instruments playing
fixed #419
fixed #418
2021-12-19 12:37:44 +00:00
JohnCorby
b8854979ca support force authority 2021-12-17 20:11:38 -08:00
JohnCorby
d3f926439a use setslot instead of setslotted 2021-12-17 16:53:27 -08:00
JohnCorby
66bbf16aee okay well it works but its also wacky for some reason??? 2021-12-15 02:25:13 -08:00
JohnCorby
e6f472ff5a lets take a step back for a second 2021-12-15 01:20:51 -08:00
JohnCorby
a2ce35e178 more error checking 2021-12-11 19:02:34 -08:00
JohnCorby
c7d694757c uh 2021-12-11 18:52:05 -08:00
JohnCorby
b538eb3200 PlayerTransformSync.LocalInstance should not be null when we SendEvent. if it is, i would like it to give an error, rather than simply wait 2021-12-11 18:49:18 -08:00
JohnCorby
a925327c0c Merge branch 'dev' into message-manager
# Conflicts:
#	QSB/Events/QSBEvent.cs
#	QSB/Events/QSBEventManager.cs
#	QSB/Messaging/MessageHandler.cs
#	QSB/Patches/QSBPatchManager.cs
#	QSB/QSBCore.cs
#	QSB/QSBNetworkManager.cs
2021-12-11 18:31:28 -08:00
JohnCorby
0988dc8f45 Merge branch 'dev' into tornadoes
# Conflicts:
#	QSB/Events/EventNames.cs
2021-12-11 16:16:40 -08:00
Mister_Nebula
d9e250d191 help 2021-12-11 20:06:02 +00:00
Mister_Nebula
65ec923e33 fix check for messages recieved from not ready player 2021-12-11 11:47:37 +00:00
JohnCorby
1b9110aa48 use field To instead of parameter in Send 2021-12-11 00:10:42 -08:00
JohnCorby
990f91c80c - message manager
- automatically add patches, events, world object managers, messages
- qsbevent uses message manager
- remove RepeatingManager, merge it into QSBSectorManager since it's only used there
2021-12-10 23:28:42 -08:00
Mister_Nebula
554c2bb2dd cleanup 2021-12-07 15:56:08 +00:00
Mister_Nebula
5600bd0d2f update for dev changes 2021-12-07 15:47:46 +00:00