Commit Graph

13 Commits

Author SHA1 Message Date
JohnCorby
2743c8ffa9 move a bunch of WorldObjectManager stuff to QSBWorldSync 2022-01-18 00:27:32 -08:00
JohnCorby
ff9a93108c remove qnet references (except AnimationSync) 2022-01-14 22:54:31 -08:00
JohnCorby
51bb10eedc rename 2022-01-14 22:25:23 -08:00
Mister_Nebula
ef4a83e12d cleanup 2022-01-01 22:19:10 +00:00
JohnCorby
3ef26a6da7 implement (might be wrong for some, like maybe AirlockManager? not sure if GhostAirlock shows up in the eye) 2021-12-20 18:41:12 -08:00
JohnCorby
4978ece2ff go back to using transform syncs. it just gets too desynced without it 2021-12-06 03:09:23 -08:00
JohnCorby
8c7d0a98af sync _fakeDebrisBodies as well, why not 2021-12-05 23:10:51 -08:00
JohnCorby
fbb88b5775 body resyncing 2021-12-05 21:30:04 -08:00
JohnCorby
85ef887698 form collapse event 2021-12-05 03:41:07 -08:00
JohnCorby
253e778f0c move player if we need to 2021-12-04 19:41:59 -08:00
JohnCorby
369f8078bf the j 2021-12-04 18:57:12 -08:00
JohnCorby
b16710d923 le funny islands werent showing up for some reason 2021-12-04 18:34:00 -08:00
JohnCorby
72a3334f4c non-tornado stuff (todo: prefab) 2021-12-04 06:21:11 -08:00