JohnCorby
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e00aa13461
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make getting world object from id or unity object an extension method (and rename)
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2021-12-25 22:45:25 -08:00 |
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JohnCorby
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2aec396ca0
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quantum objects
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2021-12-25 22:04:46 -08:00 |
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JohnCorby
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74a4775511
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OPTIMIZE IMPORTS
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2021-12-23 17:07:29 -08:00 |
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JohnCorby
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507af7a1fa
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rename ALL Events folders to Messages so i dont have to do it later
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2021-12-23 16:26:31 -08:00 |
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JohnCorby
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2414efd65f
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set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed
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2021-12-11 14:38:54 -08:00 |
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Mister_Nebula
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7054b239a1
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create DebugSettings
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2021-11-25 22:44:15 +00:00 |
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Mister_Nebula
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50efe668d3
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added post-init event for world objects, fixes quantum state issue
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2021-10-16 23:35:45 +01:00 |
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Mister_Nebula
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a0286c3c74
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fix ones in QSB
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2021-06-18 22:38:32 +01:00 |
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Mister_Nebula
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84358dbb3d
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fix more transform sync isues (and rework worldobject ready)
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2021-05-02 08:54:00 +01:00 |
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Mister_Nebula
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0453666141
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cleanup
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2021-03-07 09:27:23 +00:00 |
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Mister_Nebula
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75fdc85fff
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update world objects
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2021-02-24 10:45:25 +00:00 |
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Mister_Nebula
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42f1684947
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fix lots of things
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2021-02-21 18:25:25 +00:00 |
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Mister_Nebula
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1cc6c5cfa3
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fix ship being broken?
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2021-02-07 11:26:13 +00:00 |
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Mister_Nebula
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e066878abc
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fix entanglement
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2021-01-31 19:50:01 +00:00 |
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Mister_Nebula
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f90cbd51eb
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add illumination support for multiple players
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2021-01-31 14:21:54 +00:00 |
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Mister_Nebula
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9e1212e918
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stuff
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2021-01-30 10:09:27 +00:00 |
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Mister_Nebula
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50805753f5
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make it work
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2021-01-29 15:29:50 +00:00 |
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Mister_Nebula
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1b8878a1cf
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help
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2021-01-26 14:07:17 +00:00 |
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Mister_Nebula
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53974485c9
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Spiral sync (#242)
* add stuff
* extract patches
* extract worldobjects (#241)
* add spiral sync
* cleanup
* cleanup
* fix
* rename
* add computers
* remove qnet flagshelper
* Update README.md
* cleanup
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2020-12-31 12:10:55 +00:00 |
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