JohnCorby
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83ed2cea08
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replace _baseIsReady and IsReady with 1 CheckReady
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2022-01-21 17:12:24 -08:00 |
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JohnCorby
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4918815e92
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implement SendResyncInfo
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2022-01-21 15:15:57 -08:00 |
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JohnCorby
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7e1f62666a
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seperate building and unbuilding of world objects
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2022-01-18 00:46:27 -08:00 |
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JohnCorby
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2743c8ffa9
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move a bunch of WorldObjectManager stuff to QSBWorldSync
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2022-01-18 00:27:32 -08:00 |
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JohnCorby
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0912b6cee0
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merge de/ser again, just make sure that it doesnt mess with anything (ie store and defer to getfrom/applytoattached
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2022-01-16 07:23:35 -08:00 |
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JohnCorby
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7f1c6ea6c8
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split up UpdateTransform + refactor
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2022-01-16 06:53:45 -08:00 |
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JohnCorby
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1f4c06561b
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zoinks
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2022-01-16 06:11:44 -08:00 |
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JohnCorby
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1b60a18eac
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call base in ser/deser
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2022-01-16 04:51:37 -08:00 |
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JohnCorby
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1d2764f09f
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split into initial state de/ser and regular de/ser
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2022-01-16 01:58:47 -08:00 |
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JohnCorby
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ff9a93108c
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remove qnet references (except AnimationSync)
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2022-01-14 22:54:31 -08:00 |
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JohnCorby
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85927c2e9d
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remove old syncbase and friends
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2022-01-14 22:39:41 -08:00 |
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JohnCorby
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c5af74c848
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start to remove
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2022-01-14 22:29:58 -08:00 |
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JohnCorby
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51bb10eedc
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rename
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2022-01-14 22:25:23 -08:00 |
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JohnCorby
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1a818e5fd3
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more
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2022-01-14 21:29:57 -08:00 |
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Mister_Nebula
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ef4a83e12d
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cleanup
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2022-01-01 22:19:10 +00:00 |
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JohnCorby
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7acd63e339
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remove default ctors from messages
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2021-12-26 18:55:54 -08:00 |
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JohnCorby
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e00aa13461
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make getting world object from id or unity object an extension method (and rename)
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2021-12-25 22:45:25 -08:00 |
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JohnCorby
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9987802c8e
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jellyfish and tornado
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2021-12-24 16:47:10 -08:00 |
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JohnCorby
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74a4775511
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OPTIMIZE IMPORTS
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2021-12-23 17:07:29 -08:00 |
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JohnCorby
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507af7a1fa
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rename ALL Events folders to Messages so i dont have to do it later
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2021-12-23 16:26:31 -08:00 |
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JohnCorby
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3ef26a6da7
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implement (might be wrong for some, like maybe AirlockManager? not sure if GhostAirlock shows up in the eye)
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2021-12-20 18:41:12 -08:00 |
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JohnCorby
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e6f472ff5a
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lets take a step back for a second
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2021-12-15 01:20:51 -08:00 |
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JohnCorby
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4c535fd544
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rename relative transform stuff
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2021-12-13 16:02:31 -08:00 |
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JohnCorby
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adad302ba0
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use proper pos/rot stuff
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2021-12-13 13:26:54 -08:00 |
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JohnCorby
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3674341daf
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fuck
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2021-12-12 06:38:08 -08:00 |
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JohnCorby
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2fe410082b
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baba booey
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2021-12-12 06:30:50 -08:00 |
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JohnCorby
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16592d4d57
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fixed OccasionalTransformSync NRE
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2021-12-12 03:14:00 -08:00 |
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JohnCorby
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0c833c4f8c
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bubba
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2021-12-11 18:16:00 -08:00 |
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JohnCorby
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632a706cd0
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le fix
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2021-12-11 16:19:59 -08:00 |
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JohnCorby
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b638d1cb0d
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much more robust moving moving of "children" when resync happens
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2021-12-07 03:31:57 -08:00 |
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JohnCorby
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4978ece2ff
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go back to using transform syncs. it just gets too desynced without it
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2021-12-06 03:09:23 -08:00 |
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JohnCorby
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3bae78b24a
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log-o remove-o
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2021-12-06 01:53:06 -08:00 |
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JohnCorby
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8c7d0a98af
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sync _fakeDebrisBodies as well, why not
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2021-12-05 23:10:51 -08:00 |
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JohnCorby
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fbb88b5775
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body resyncing
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2021-12-05 21:30:04 -08:00 |
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JohnCorby
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543e2d57d5
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form state for real
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2021-12-05 20:13:05 -08:00 |
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JohnCorby
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85ef887698
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form collapse event
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2021-12-05 03:41:07 -08:00 |
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JohnCorby
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1849fdec94
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the j
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2021-12-05 02:30:43 -08:00 |
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JohnCorby
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906c5448d2
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make this actually occasional. it's jank for now. oh well
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2021-12-05 02:14:50 -08:00 |
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JohnCorby
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e02d70d7b1
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multiple child sectors oops
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2021-12-04 19:53:48 -08:00 |
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JohnCorby
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253e778f0c
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move player if we need to
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2021-12-04 19:41:59 -08:00 |
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JohnCorby
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369f8078bf
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the j
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2021-12-04 18:57:12 -08:00 |
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JohnCorby
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b16710d923
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le funny islands werent showing up for some reason
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2021-12-04 18:34:00 -08:00 |
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JohnCorby
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e69c74ae66
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make body indexes actually work
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2021-12-04 18:33:43 -08:00 |
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JohnCorby
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72a3334f4c
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non-tornado stuff (todo: prefab)
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2021-12-04 06:21:11 -08:00 |
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