JohnCorby
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16592d4d57
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fixed OccasionalTransformSync NRE
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2021-12-12 03:14:00 -08:00 |
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JohnCorby
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0c833c4f8c
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bubba
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2021-12-11 18:16:00 -08:00 |
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JohnCorby
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632a706cd0
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le fix
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2021-12-11 16:19:59 -08:00 |
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JohnCorby
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b638d1cb0d
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much more robust moving moving of "children" when resync happens
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2021-12-07 03:31:57 -08:00 |
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JohnCorby
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4978ece2ff
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go back to using transform syncs. it just gets too desynced without it
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2021-12-06 03:09:23 -08:00 |
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JohnCorby
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3bae78b24a
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log-o remove-o
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2021-12-06 01:53:06 -08:00 |
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JohnCorby
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8c7d0a98af
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sync _fakeDebrisBodies as well, why not
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2021-12-05 23:10:51 -08:00 |
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JohnCorby
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fbb88b5775
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body resyncing
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2021-12-05 21:30:04 -08:00 |
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JohnCorby
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543e2d57d5
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form state for real
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2021-12-05 20:13:05 -08:00 |
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JohnCorby
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85ef887698
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form collapse event
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2021-12-05 03:41:07 -08:00 |
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JohnCorby
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1849fdec94
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the j
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2021-12-05 02:30:43 -08:00 |
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JohnCorby
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906c5448d2
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make this actually occasional. it's jank for now. oh well
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2021-12-05 02:14:50 -08:00 |
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JohnCorby
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e02d70d7b1
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multiple child sectors oops
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2021-12-04 19:53:48 -08:00 |
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JohnCorby
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253e778f0c
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move player if we need to
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2021-12-04 19:41:59 -08:00 |
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JohnCorby
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369f8078bf
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the j
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2021-12-04 18:57:12 -08:00 |
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JohnCorby
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b16710d923
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le funny islands werent showing up for some reason
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2021-12-04 18:34:00 -08:00 |
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JohnCorby
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e69c74ae66
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make body indexes actually work
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2021-12-04 18:33:43 -08:00 |
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JohnCorby
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72a3334f4c
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non-tornado stuff (todo: prefab)
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2021-12-04 06:21:11 -08:00 |
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