19 Commits

Author SHA1 Message Date
JohnCorby
e4da50a656 solution-wide: file-scoped namespaces 2022-03-02 19:46:33 -08:00
JohnCorby
a8fba743f6 Revert "solution wide: use file-scoped namespace" 2022-02-27 05:25:39 -08:00
JohnCorby
182678c4bc solution wide: use file-scoped namespace 2022-02-25 23:18:46 -08:00
JohnCorby
9e5e7bb6a1 initial state:
- always send from the host
- QSBNetworkBehaviour will store last known data in an array and send that, since real data will be wrong if no authority
2022-02-16 19:22:21 -08:00
JohnCorby
edf469d3e4 rename 2022-01-28 20:50:34 -08:00
JohnCorby
2f99dec87f make BuildWorldObjects async 2022-01-28 20:49:07 -08:00
JohnCorby
3d2dff69d8 silent LaunchProbe for SendInitialState 2022-01-26 01:18:40 -08:00
JohnCorby
a2660d6a54 send initial states less often and not in RequestStateResyncMessage 2022-01-26 00:12:44 -08:00
JohnCorby
4ef103c1ab QSBProbeLauncher 2022-01-25 21:28:32 -08:00
JohnCorby
e4a30c459a QSBProbeLauncher 2022-01-25 21:23:31 -08:00
JohnCorby
1800e6f21f make SendResyncInfo abstract to make sure we handle resyncs 2022-01-25 21:08:04 -08:00
JohnCorby
bb0dc9e8eb optimize imports 2021-12-26 21:05:07 -08:00
JohnCorby
248527d65b remove GetValue usages 2021-12-26 20:35:40 -08:00
JohnCorby
1a73b09b87 probe events 2021-12-25 23:45:40 -08:00
JohnCorby
2414efd65f set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed 2021-12-11 14:38:54 -08:00
Mister_Nebula
460a974ee2 cleanup 2021-08-09 11:49:58 +01:00
Mister_Nebula
84544a6834 add launch probe event 2021-07-25 21:24:31 +01:00
Mister_Nebula
8505b3c867 fix not retrieving after first time 2021-07-24 21:29:19 +01:00
Mister_Nebula
1e4c0048c6 add retrieve probe event (from non-player probe launchers) 2021-07-24 21:25:29 +01:00