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https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-10 12:39:53 +00:00
replace QNetworkAnimator with NetworkAnimator and pray
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parent
eff902d389
commit
ff9d223c01
@ -1,10 +1,10 @@
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using OWML.Common;
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using Mirror;
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using OWML.Common;
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using QSB.Animation.Player.Messages;
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using QSB.Animation.Player.Thrusters;
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using QSB.Messaging;
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using QSB.Player;
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using QSB.Utility;
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using QuantumUNET.Components;
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using System.Linq;
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using UnityEngine;
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@ -29,12 +29,12 @@ namespace QSB.Animation.Player
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public AnimationType CurrentType { get; set; }
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public Animator VisibleAnimator { get; private set; }
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public Animator InvisibleAnimator { get; private set; }
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public QNetworkAnimator NetworkAnimator { get; private set; }
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public NetworkAnimator NetworkAnimator { get; private set; }
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protected void Awake()
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{
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InvisibleAnimator = gameObject.AddComponent<Animator>();
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NetworkAnimator = gameObject.AddComponent<QNetworkAnimator>();
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NetworkAnimator = gameObject.AddComponent<NetworkAnimator>();
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NetworkAnimator.enabled = false;
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NetworkAnimator.animator = InvisibleAnimator;
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@ -76,10 +76,10 @@ namespace QSB.Animation.Player
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Mirror.Init(InvisibleAnimator, VisibleAnimator);
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}
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for (var i = 0; i < InvisibleAnimator.parameterCount; i++)
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{
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NetworkAnimator.SetParameterAutoSend(i, true);
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}
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// for (var i = 0; i < InvisibleAnimator.parameterCount; i++)
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// {
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// NetworkAnimator.SetParameterAutoSend(i, true);
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// }
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var playerAnimController = body.GetComponent<PlayerAnimController>();
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_suitedAnimController = playerAnimController._baseAnimController;
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@ -304,10 +304,10 @@ namespace QSB.Animation.Player
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{
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NetworkAnimator.animator = InvisibleAnimator; // Probably not needed.
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Mirror.RebuildFloatParams();
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for (var i = 0; i < InvisibleAnimator.parameterCount; i++)
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{
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NetworkAnimator.SetParameterAutoSend(i, true);
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}
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// for (var i = 0; i < InvisibleAnimator.parameterCount; i++)
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// {
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// NetworkAnimator.SetParameterAutoSend(i, true);
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// }
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}
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}
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}
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@ -68,7 +68,6 @@ copy /y "$(OwmlDir)\OWML.Abstractions.dll" "$(UnityAssetsDir)"
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="OuterWildsGameLibs" Version="1.1.12.125" IncludeAssets="compile" />
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<ProjectReference Include="..\QuantumUNET\QuantumUNET.csproj" />
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<ProjectReference Include="..\Mirror\Mirror.csproj" />
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<PackageReference Include="HarmonyX" Version="2.8.0" IncludeAssets="compile" />
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<PackageReference Include="OWML" Version="2.3.1" IncludeAssets="compile" />
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