use SaveEyeCompletion lol

This commit is contained in:
JohnCorby 2022-08-15 14:36:13 -07:00
parent 41013b62ed
commit ff3ca4b3d0

View File

@ -12,8 +12,7 @@ public class DebugChangeSceneMessage : QSBMessage<bool>
{
if (Data)
{
PlayerData._currentGameSave.warpedToTheEye = false;
PlayerData.SaveCurrentGame();
PlayerData.SaveEyeCompletion();
LoadManager.LoadSceneAsync(OWScene.SolarSystem, true, LoadManager.FadeType.ToBlack);
}
else