diff --git a/SteamTransport/Server.cs b/SteamTransport/Server.cs index 309d6523..0b9bca54 100644 --- a/SteamTransport/Server.cs +++ b/SteamTransport/Server.cs @@ -26,7 +26,7 @@ public class Server switch (t.m_info.m_eState) { case ESteamNetworkingConnectionState.k_ESteamNetworkingConnectionState_Connecting: - // ignore max connections for now + // mirror handles max connections. dont do this here SteamNetworkingSockets.AcceptConnection(t.m_hConn); break; case ESteamNetworkingConnectionState.k_ESteamNetworkingConnectionState_Connected: @@ -122,8 +122,8 @@ public class Server public void Close() { - _transport.Log("stop server"); // mirror disconnects all clients for us before this + _transport.Log("stop server"); SteamNetworkingSockets.CloseListenSocket(_listenSocket); IsListening = false;