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credit xen lol
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@ -58,6 +58,7 @@ public class DebugActions : MonoBehaviour, IAddComponentOnStart
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{
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if (!QSBPlayerManager.LocalPlayer.InDreamWorld)
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{
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// modified from DayDream debug thing
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var relativeLocation = new RelativeLocationData(Vector3.up * 2 + Vector3.forward * 2, Quaternion.identity, Vector3.zero);
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var location = Keyboard.current[Key.LeftShift].isPressed ? DreamArrivalPoint.Location.Zone4 : DreamArrivalPoint.Location.Zone3;
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