mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-12 00:40:08 +00:00
Merge branch 'master' into raicuparta/transformsync-collisions
This commit is contained in:
commit
fee691f750
@ -3,7 +3,7 @@ using UnityEngine.Networking;
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namespace QSB.Events
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{
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public class DeathMessage : NameMessage
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public class DeathMessage : PlayerMessage
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{
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public override MessageType MessageType => MessageType.Death;
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38
QSB/Events/FullStateMessage.cs
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38
QSB/Events/FullStateMessage.cs
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@ -0,0 +1,38 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using QSB.Messaging;
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using UnityEngine.Networking;
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namespace QSB.Events
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{
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public class FullStateMessage : PlayerMessage
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{
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public override MessageType MessageType => MessageType.FullState;
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public Dictionary<uint, string> PlayerNames;
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public override void Deserialize(NetworkReader reader)
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{
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base.Deserialize(reader);
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PlayerNames = new Dictionary<uint, string>();
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reader.ReadString().Split(',').ToList().ForEach(pair =>
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{
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var splitPair = pair.Split(':');
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var key = Convert.ToUInt16(splitPair[0]);
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var value = splitPair[1];
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PlayerNames[key] = value;
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});
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}
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public override void Serialize(NetworkWriter writer)
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{
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base.Serialize(writer);
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var playerNamePairs = PlayerNames.ToList().Select(pair => $"{pair.Key}:{pair.Value}").ToArray();
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writer.Write(string.Join(",", playerNamePairs));
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}
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}
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}
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35
QSB/Events/GameState.cs
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35
QSB/Events/GameState.cs
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@ -0,0 +1,35 @@
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using System.Collections;
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using System.Collections.Generic;
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using QSB.Messaging;
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using QSB.TransformSync;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace QSB.Events
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{
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class GameState : NetworkBehaviour
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{
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private MessageHandler<FullStateMessage> _messageHandler;
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private void Awake()
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{
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_messageHandler = new MessageHandler<FullStateMessage>();
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_messageHandler.OnClientReceiveMessage += OnClientReceiveMessage;
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}
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private void OnClientReceiveMessage(FullStateMessage message)
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{
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PlayerJoin.PlayerNames = message.PlayerNames;
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}
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public void Send()
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{
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var message = new FullStateMessage()
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{
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PlayerNames = PlayerJoin.PlayerNames
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};
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_messageHandler.SendToAll(message);
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}
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}
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}
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@ -1,9 +1,24 @@
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using QSB.Messaging;
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using UnityEngine.Networking;
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namespace QSB.Events
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{
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public class JoinMessage : NameMessage
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public class JoinMessage : PlayerMessage
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{
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public override MessageType MessageType => MessageType.Join;
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public string PlayerName { get; set; }
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public override void Deserialize(NetworkReader reader)
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{
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base.Deserialize(reader);
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PlayerName = reader.ReadString();
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}
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public override void Serialize(NetworkWriter writer)
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{
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base.Serialize(writer);
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writer.Write(PlayerName);
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}
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}
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}
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@ -5,7 +5,7 @@ using UnityEngine.Networking;
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namespace QSB.Events
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{
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public class LeaveMessage : NameMessage
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public class LeaveMessage : PlayerMessage
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{
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public override MessageType MessageType => MessageType.Leave;
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@ -9,7 +9,7 @@ namespace QSB.Events
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{
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public class PlayerJoin : NetworkBehaviour
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{
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public static readonly Dictionary<uint, string> PlayerNames = new Dictionary<uint, string>();
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public static Dictionary<uint, string> PlayerNames = new Dictionary<uint, string>();
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public static string MyName { get; private set; }
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private MessageHandler<JoinMessage> _joinHandler;
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@ -19,7 +19,6 @@ namespace QSB.Events
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{
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var message = new LeaveMessage
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{
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PlayerName = PlayerJoin.PlayerNames[playerId],
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SenderId = playerId,
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ObjectIds = objectIds
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};
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@ -28,7 +27,8 @@ namespace QSB.Events
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private void OnClientReceiveMessage(LeaveMessage message)
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{
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DebugLog.All(message.PlayerName, "left");
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var playerName = PlayerJoin.PlayerNames[message.SenderId];
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DebugLog.All(playerName, "left");
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PlayerJoin.PlayerNames.Remove(message.SenderId);
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foreach (var objectId in message.ObjectIds)
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{
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@ -3,20 +3,17 @@ using UnityEngine.Networking;
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namespace QSB.Events
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{
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public abstract class NameMessage : QSBMessage
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public abstract class PlayerMessage : QSBMessage
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{
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public uint SenderId { get; set; }
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public string PlayerName { get; set; }
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public override void Deserialize(NetworkReader reader)
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{
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PlayerName = reader.ReadString();
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SenderId = reader.ReadUInt32();
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}
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(PlayerName);
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writer.Write(SenderId);
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}
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}
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@ -9,7 +9,8 @@ namespace QSB.Messaging
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AnimTrigger = MsgType.Highest + 3,
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Join = MsgType.Highest + 4,
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Death = MsgType.Highest + 5,
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Leave = MsgType.Highest + 6
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Leave = MsgType.Highest + 6,
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FullState = MsgType.Highest + 7
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// Add other message types here, incrementing the value.
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}
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}
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@ -107,6 +107,8 @@
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<Compile Include="Animation\AnimTriggerMessage.cs" />
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<Compile Include="Animation\AnimTrigger.cs" />
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<Compile Include="DebugActions.cs" />
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<Compile Include="Events\FullStateMessage.cs" />
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<Compile Include="Events\GameState.cs" />
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<Compile Include="Events\Necronomicon.cs" />
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<Compile Include="Events\JoinMessage.cs" />
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<Compile Include="Events\LeaveMessage.cs" />
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@ -114,12 +116,13 @@
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<Compile Include="DebugLog.cs" />
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<Compile Include="Events\DeathMessage.cs" />
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<Compile Include="Events\PlayerJoin.cs" />
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<Compile Include="Events\NameMessage.cs" />
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<Compile Include="Events\PlayerMessage.cs" />
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<Compile Include="Messaging\MessageHandler.cs" />
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<Compile Include="Messaging\MessageType.cs" />
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<Compile Include="Messaging\QSBMessage.cs" />
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<Compile Include="TimeSync\PreventShipDestruction.cs" />
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<Compile Include="TimeSync\RespawnOnDeath.cs" />
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<Compile Include="TransformSync\PlayerHUDMarker.cs" />
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<Compile Include="TransformSync\QuaternionHelper.cs" />
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<Compile Include="TimeSync\PreserveTimeScale.cs" />
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<Compile Include="TransformSync\RigidbodySync.cs" />
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@ -96,19 +96,26 @@ namespace QSB
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base.OnServerAddPlayer(conn, playerControllerId);
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NetworkServer.SpawnWithClientAuthority(Instantiate(_shipPrefab), conn);
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var gameState = gameObject.AddComponent<GameState>();
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gameState.Send();
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}
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public override void OnClientConnect(NetworkConnection conn)
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{
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base.OnClientConnect(conn);
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DebugLog.Screen("OnClientConnect");
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gameObject.AddComponent<SectorSync>();
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gameObject.AddComponent<PlayerJoin>().Join(_playerName);
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gameObject.AddComponent<PlayerLeave>();
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gameObject.AddComponent<RespawnOnDeath>();
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gameObject.AddComponent<PreventShipDestruction>();
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if (!Network.isServer)
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{
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gameObject.AddComponent<GameState>();
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}
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_canEditName = false;
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OnNetworkManagerReady.Invoke();
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@ -142,7 +142,7 @@ namespace QSB.TimeSync
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private void OnClientReceiveMessage(DeathMessage message)
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{
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var playerName = PlayerJoin.PlayerNames.TryGetValue(message.SenderId, out var n) ? n : message.PlayerName;
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var playerName = PlayerJoin.PlayerNames[message.SenderId];
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var deathMessage = Necronomicon.GetPhrase(message.DeathType);
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DebugLog.All(string.Format(deathMessage, playerName));
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}
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@ -168,7 +168,6 @@ namespace QSB.TimeSync
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{
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var message = new DeathMessage
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{
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PlayerName = PlayerJoin.MyName,
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SenderId = PlayerTransformSync.LocalInstance.netId.Value,
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DeathType = deathType
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};
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53
QSB/TransformSync/PlayerHUDMarker.cs
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53
QSB/TransformSync/PlayerHUDMarker.cs
Normal file
@ -0,0 +1,53 @@
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using QSB.Events;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace QSB.TransformSync
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{
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class PlayerHUDMarker : HUDDistanceMarker
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{
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private uint _netId = uint.MaxValue;
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private bool _isReady;
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protected override void InitCanvasMarker()
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{
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_markerRadius = 0.3f;
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_markerTarget = new GameObject().transform;
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_markerTarget.parent = transform;
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// I'm not really sure why this has to be 20 instead of 2 (the player height in units).
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// But that's the only way it looks right.
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_markerTarget.localPosition = Vector3.up * 20;
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}
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public void SetId(uint netId)
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{
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_netId = netId;
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_isReady = true;
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}
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protected override void RefreshOwnVisibility()
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{
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if (_canvasMarker != null)
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{
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_canvasMarker.SetVisibility(true);
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}
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}
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void Update()
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{
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if (_isReady && PlayerJoin.PlayerNames.ContainsKey(_netId))
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{
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_markerLabel = PlayerJoin.PlayerNames[_netId];
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_isReady = false;
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base.InitCanvasMarker();
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}
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}
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}
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}
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@ -1,4 +1,6 @@
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using QSB.Animation;
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using OWML.ModHelper.Events;
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using QSB.Animation;
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using QSB.Events;
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using UnityEngine;
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namespace QSB.TransformSync
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@ -42,6 +44,9 @@ namespace QSB.TransformSync
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rigidBodySync.Init<PlayerBody>(body);
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rigidBodySync.IgnoreCollision(Locator.GetShipTransform().gameObject);
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var marker = body.gameObject.AddComponent<PlayerHUDMarker>();
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marker.SetId(netId.Value);
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return body;
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}
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@ -1,7 +1,7 @@
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{
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"filename": "QSB.dll",
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"author": "Raicuparta",
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"name": "QuantumSpaceBuddies",
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"name": "Quantum Space Buddies",
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"uniqueName": "Raicuparta.QuantumSpaceBuddies",
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"version": "0.1",
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"owmlVersion": "0.3.37"
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