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@ -645,6 +645,7 @@ public class MenuManager : MonoBehaviour, IAddComponentOnStart
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}
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LoadGame(PlayerData.GetWarpedToTheEye());
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// wait until scene load and then wait until Start has ran
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Delay.RunWhen(() => TimeLoop._initialized, QSBNetworkManager.singleton.StartHost);
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};
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@ -655,6 +656,7 @@ public class MenuManager : MonoBehaviour, IAddComponentOnStart
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else
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{
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LoadGame(PlayerData.GetWarpedToTheEye());
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// wait until scene load and then wait until Start has ran
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Delay.RunWhen(() => TimeLoop._initialized, QSBNetworkManager.singleton.StartHost);
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}
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}
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