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https://github.com/misternebula/quantum-space-buddies.git
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change stuffz
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@ -63,6 +63,6 @@
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public static string QSBExitPlatform = "QSBExitPlatform";
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public static string QSBCampfireState = "QSBCampfireState";
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public static string QSBMarshmallowEvent = "QSBMarshmallowEvent";
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public static string QSBHatchState = "QSBOpenHatch";
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public static string QSBHatchState = "QSBHatchState";
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}
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}
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@ -79,7 +79,7 @@ namespace QSB.Events
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new IdentifySignalEvent(),
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// Ship
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new FlyShipEvent(),
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new OpenHatchEvent()
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new HatchEvent()
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};
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if (UnitTestDetector.IsInUnitTest)
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@ -225,7 +225,7 @@
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<Compile Include="RoastingSync\Patches\RoastingPatches.cs" />
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<Compile Include="SectorSync\FakeSector.cs" />
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<Compile Include="ShipSync\Events\FlyShipEvent.cs" />
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<Compile Include="ShipSync\Events\OpenHatchEvent.cs" />
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<Compile Include="ShipSync\Events\HatchEvent.cs" />
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<Compile Include="ShipSync\Patches\ShipPatches.cs" />
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<Compile Include="ShipSync\ShipManager.cs" />
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<Compile Include="StatueSync\Events\StartStatueEvent.cs" />
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@ -1,5 +1,6 @@
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using QSB.Events;
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using QSB.Patches;
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using UnityEngine;
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namespace QSB.ShipSync.Patches
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{
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@ -25,7 +26,7 @@ namespace QSB.ShipSync.Patches
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return true;
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}
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public static bool HatchController_OnEntry(GameObjectActivationTrigger hitObj)
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public static bool HatchController_OnEntry(GameObject hitObj)
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{
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if (hitObj.CompareTag("PlayerDetector"))
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{
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