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@ -6,6 +6,9 @@ using UnityEngine;
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namespace QSB.ItemSync.WorldObjects;
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/// <summary>
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/// for other drop targets that don't already have world objects
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/// </summary>
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public class QSBOtherDropTarget : WorldObject<MonoBehaviour>, IQSBDropTarget
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{
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IItemDropTarget IQSBDropTarget.AttachedObject => (IItemDropTarget)AttachedObject;
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