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fix snap
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@ -267,8 +267,8 @@ namespace QSB.Syncs
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}
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}
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else if (UseInterpolation)
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else if (UseInterpolation)
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{
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{
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SmoothPosition = transform.position;
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SmoothPosition = ReferenceTransform.ToRelPos(AttachedObject.transform.position);
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SmoothRotation = transform.rotation;
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SmoothRotation = ReferenceTransform.ToRelRot(AttachedObject.transform.rotation);
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}
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}
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}
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}
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