diff --git a/QSB/Animation/NPC/CharacterAnimManager.cs b/QSB/Animation/NPC/CharacterAnimManager.cs index 9bde7cd5..8449cc12 100644 --- a/QSB/Animation/NPC/CharacterAnimManager.cs +++ b/QSB/Animation/NPC/CharacterAnimManager.cs @@ -7,7 +7,6 @@ namespace QSB.Animation.NPC; internal class CharacterAnimManager : WorldObjectManager { - // im assuming this is used in the eye as well public override WorldObjectScene WorldObjectScene => WorldObjectScene.Both; public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) diff --git a/QSB/EchoesOfTheEye/AirlockSync/AirlockManager.cs b/QSB/EchoesOfTheEye/AirlockSync/AirlockManager.cs index 24ccb7a6..e8300828 100644 --- a/QSB/EchoesOfTheEye/AirlockSync/AirlockManager.cs +++ b/QSB/EchoesOfTheEye/AirlockSync/AirlockManager.cs @@ -7,7 +7,6 @@ namespace QSB.EchoesOfTheEye.AirlockSync; internal class AirlockManager : WorldObjectManager { - // is this used in the prisoner sequence in the eye? public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem; public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) => QSBWorldSync.Init();