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@ -56,8 +56,11 @@ namespace QSB.Instruments
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private void OnGabbroTaunt() => StartInstrument(AnimationType.Gabbro);
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private void OnGabbroTaunt() => StartInstrument(AnimationType.Gabbro);
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private void OnRiebeckTaunt() => StartInstrument(AnimationType.Riebeck);
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private void OnRiebeckTaunt() => StartInstrument(AnimationType.Riebeck);
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private void SetupInstruments()
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private void SetupInstruments()
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=> _chertDrum = MakeChertDrum(QSBCore.InstrumentAssetBundle);
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{
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var bundle = QSBCore.InstrumentAssetBundle;
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_chertDrum = MakeChertDrum(bundle);
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}
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private GameObject MakeChertDrum(AssetBundle bundle)
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private GameObject MakeChertDrum(AssetBundle bundle)
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{
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{
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